ConsumablesPartsInstallableUniquesALL
Item Guide | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1805 Walkin Whisky CONSUMABLE The oldest known truly fine whisky - just 200 were made in that year. The true name of the bottle has been lost; prized and hoarded by the ultra-rich and hidden in various nondescript air-tight containers to try to protect it from Star Pirates. Share it with the crew for a burst of bravery unlike anything ever seen! Duration | 30 minutes | Weapons | +30% | Shields | +10% | Damage Modifier | +9 | Hull Points | +100 | Rarity | Not Findable (Not currently findable) | Sell Value | $60,000 | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
A Leaf on the Wind Watch how I soar. You may experience some slight turbulence and then explode. An upgraded Mjolnir, this weapon was created when its owner upgraded it to Mk V Weapons | +120% | Engines | +35% | Malfunction Chance | -2% | Damage Modifier | +2 | Rarity | Upgraded (Not currently findable) | Sell Value | $0 | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Abhorrence Drive A Unique Item: the origin of this drive is unknown but was found floating around Charon. It has since been retrofitted for use on human ships. Weapons | +1% | Engines | +100% | Damage Modifier | +1 | Surprise Chance | +10% | Surprise Damage | +5 | Rarity | Not Findable (Not currently findable) | Sell Value | $0 | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Achernar Probets The star for which this is name has a mass approximately 7 times that of Sol, and this device will make you feel much more massive with an increase to Engines and max HP Engines | +10% | Hull Points | +100 | Rarity | Uncommon+ | Sell Value | 2 points | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Achilles Enigma This Greek warrior was known for his invulnerability; this adapter is in reference to that amazing warrior. Mk I | Mk II | Mk III | Shields | +25% | 30% | 35% | 40% | Engines | +5% | 10% | 15% | 20% | Malfunction Chance | -3% | -2% | -1% | 0% | Damage Modifier | +30 | 35 | 40 | 45 | Enemy Crit. Chance | +4% | 3% | 2% | 1% | Rarity | Rare+ | Sell Value | 10 points | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Acrae Enigma Name after an Ancient Greek City. Available for 60 Day completion. Weapons | +15% | Shields | +15% | Engines | +15% | Malfunction Chance | -2% | Critical Chance | +7% | Critical Damage | +12 | Rarity | Very Rare (Not currently findable) | Sell Value | 25 points | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Advanced Combat Tactics AI Having a few extra tricks up your sleeve can always be helpful. Luckily with this augmentation to your AI you don't need to be a tactical genius to fly like one. Mk I | Mk II | Mk III | Weapons | +1% | 4% | 8% | 12% | Shields | +1% | 4% | 8% | 12% | Engines | +1% | 4% | 8% | 12% | Rarity | Rare | Sell Value | 40 points | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Advanced Efficient Engines Protocol Protocol This upgrade to the EEP enable the user to find and "ride" minute gravitic fluctuations. This boosts engine performance while further diminishing signs of a ship's passage. Engines | +25% | Enemy Malfunction Chance | +3% | Surprise Chance | +8% | Surprise Damage | +50 | Rarity | Rare+ | Sell Value | 10 points | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Advanced Energy Control Hybrid Efficiencies from combining Sol AI and ACAI knowledge synthesis provide superior micro control. Max Energy | +2.0 | Rarity | Rare | Sell Value | 5 points | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Advanced Fuel Control Hybrid Efficiencies from combining Sol AI and ACAI knowledge synthesis provide superior micro control. Max Fuel | +4 | Rarity | Rare | Sell Value | 5 points | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Advanced Linking Engines Probets This device creates a "bridge" between all the fuel cells aboard your ship and ignites them simulataneously. A sustained burn of this bridge provides a nice boost of speed. Engines | +21% | Malfunction Chance | +2% | Reduce Crit. Chance | +5% | Rarity | Uncommon+ | Sell Value | 2 points | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Advanced Phalanx Protocol Protocol This upgrade on the Phalanx Protocol allows for more hull protection while reducing the downsides. From this protected position a ship can fire more precisely at its enemies. Weapons | -3% | Shields | +20% | Engines | -3% | Damage Modifier | +1 | Reduce Crit. Chance | +5% | Reduce Crit. Damage | +25 | Hull Points | +75 | Rarity | Rare | Sell Value | 5 points | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Advanced Research Control Hybrid Efficiencies from combining Sol AI and ACAI knowledge synthesis provide superior micro control. Research Units | +14.0 | Rarity | Rare+ | Sell Value | 10 points | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Aegae - Mk V Enigma Named after the water way of Northern Greece - like waterways, boosting speed and distance one can move between ports. Available for 30 Day completion. Weapons | +15% | Shields | +15% | Engines | +25% | Malfunction Chance | -1% | Enemy Malfunction Chance | +1% | Damage Modifier | +10 | Surprise Chance | +5% | Surprise Damage | +10 | Critical Chance | +3% | Critical Damage | +30 | Enemy Crit. Chance | -3% | Reduce Crit. Chance | +3% | Reduce Crit. Damage | +10 | Hull Points | +500 | Max Fuel | +6 | Research Units | +1.0 | Rarity | Very Rare (Not currently findable) | Sell Value | 25 points | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Aggravating Laser Beam Array Probets Death by a thousand laser blasts! Instead of a single, focused blast, this weapon fires many small blasts. Many users report hearing exclamations of surprise and anger from their targets. Weapons | +20% | Malfunction Chance | +2% | Damage Modifier | +25 | Critical Damage | +10 | Hull Points | +75 | Rarity | Uncommon+ | Sell Value | 2 points | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
AI Cycle Burst CONSUMABLE (Fully restores your Research Units) Cycle Bursts can be generated when AIs working on research projects benefit from receiving the distilled analysis of OTHER AIs working on the same problem. These are called AI Cycle Bursts. Research Units Restored | +100% | Rarity | Rare | Sell Value | $15,000 | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
AI Data Crystal CONSUMABLE A new use for this old tech has turned a once-dead hunk of plastic and metal into a useful tool. AI Data Crystals are discarded by regenabots during repairs, it being simpler for them to make a new one than to repair the old. Originally considered useless, free captains recently discovered that these used memory crystals contain a vague imprint of an AIs consciousness and, more importantly, an imprint of the protocols which had been implemented on board the ship. Unfortunately, they seldom can be used for extended periods, because the increased functionality quickly degrades as the imprint is replaced with that of the host ship's AI. Duration | 30 minutes | Research Units Restored | +4 | Shields | +5% | Engines | +15% | Malfunction Chance | -2% | Enemy Malfunction Chance | -5% | Damage Modifier | +3 | Critical Chance | +3% | Critical Damage | +15 | Hull Points | +30 | Max Energy | +1.0 | Rarity | Rare (Not currently findable) | Sell Value | $9,000 | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
AI Data Pack CONSUMABLE (Restores 50 Research Units) AIs working on research projects benefit from receiving the distilled analysis of OTHER AIs working on the same problem. If the analysis is complete, it is termed a Cycle Burst. If incomplete, it is known as an AI Data Pack. Intercepting such can power your own AI substantially and provide breakthroughs in Research. Research Units Restored | +50 | Rarity | Not Findable (Not currently findable) | Sell Value | $30,000 | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
AI Override Protocol Protocol Freed ACAI clones have found ways to cut the ACAIs out of their stolen ships controls. When adapted, this protocol allows for the ability to put a Ship's AI back in its box - for a time. Weapons | +10% | Shields | +5% | Engines | +10% | Malfunction Chance | +5% | Rarity | Not Findable (Not currently findable) | Sell Value | $0 | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
AI-Enhanced Paradox of Galaxiana An upgraded Mjolnir, this weapon was created when its owner upgraded it to Mk V using Pulsar Beam NOMs. Due to the unique nature of the Mjolnir, the NOMs caused the weapon deviate in appearance from that of a standard PB, such that the resulting item is truly unique. Like any upgrade, it will never leave its owner's ship. Weapons | +120% | Engines | +35% | Malfunction Chance | -2% | Damage Modifier | +2 | Rarity | Upgraded (Not currently findable) | Sell Value | $0 | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Aldebaran Probets Ancient texts tell us that the name translates to "follower" when referring to the star, but with this equipped you will be nothing of the sort! Weapons | +31% | Shields | -15% | Engines | +20% | Critical Chance | +10% | Rarity | Uncommon+ | Sell Value | 2 points | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Alpha Centauri Rum CONSUMABLE Sought after by many crews and captains, breaking open this rum boosts morale and bravery. Better yet, the crew stops stealing coolant and engine fluid - this boosts available fuel, at least until the rum runs out (adds 1 to original maximum fuel, restores 1 fuel when consumed). Maximum Fuel bonuses from different item types stack. Duration | 30 minutes | Weapons | +10% | Damage Modifier | +1 | Hull Points | +20 | Max Fuel | +1 | Fuel Restored | +1 | Rarity | Uncommon | Sell Value | $9,000 | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Altair Probets The star Altair rotates on its axis so quickly, that it appears to flatten slightly. Flatten your opponents with this final piece of the Summer Triangle by increasing chance for a critical hit and boosting weapons. Weapons | +15% | Critical Chance | +2% | Critical Damage | +15 | Rarity | Uncommon+ | Sell Value | 2 points | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Andromeda Enigma This balanced device, is a reflection of the constellation of the Princess Andromeda; the daughter of Cepheus and Cassiopeia and wife of Perseus. Beware Poseidon's wrath! Weapons | +15% | Shields | +15% | Engines | +10% | Malfunction Chance | +2% | Rarity | Uncommon+ | Sell Value | 2 points | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Antares Probets Also known as "antemars," Antares burns bright in the sky as a red supergiant. When installed on your ship, Antares prepares you for combating the strongest of foes by boosting Weapons, Engines and Max HP. Weapons | +15% | Engines | +17% | Hull Points | +25 | Rarity | Uncommon+ | Sell Value | 2 points | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Anti-Espionage Protocol Protocol When a Captain thinks spying is afoot, strengthening internal security procedures can reduce risks. As a bonus, it can sometimes feed false information to the opponent. This protocol is more resource intensive than most. Malfunction Chance | -5% | Enemy Malfunction Chance | +5% | Critical Chance | +7% | Critical Damage | +4 | Max Energy | -2.0 | Rarity | Rare | Sell Value | 5 points | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Anti-Grav Re-Organizer Probets This unique device, also known as A.G.R.O, disrupts the gravity systems on-board the target ship, and re-routes it to different areas. This causes cargo to slide around, pilots to lose their balance, and overall chaos to ensue. Weapons | +5% | Malfunction Chance | +2% | Enemy Malfunction Chance | +5% | Damage Modifier | +15 | Surprise Damage | +5 | Critical Damage | +12 | Rarity | Uncommon+ | Sell Value | 2 points | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Antlian Neural This neural interface pumps you up with more than just hot air. Weapons | +15% | Shields | +8% | Enemy Malfunction Chance | +1% | Critical Chance | +5% | Critical Damage | +10 | Rarity | Rare+ | Sell Value | 10 points | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Aquila Neural The Eagle flies swiftly and attacks suddenly, the ship with this interface installed will do likewise. Engines | +25% | Rarity | Uncommon | Sell Value | 1 point | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Arcturus Probets Named for the red giant star as part of the constellation Bootes, this enhances your Shields, as well as a moderate enhancement to critical chance and damage. Shields | +18% | Enemy Crit. Chance | -1% | Reduce Crit. Chance | +8% | Reduce Crit. Damage | +10 | Hull Points | +50 | Rarity | Uncommon+ | Sell Value | 2 points | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Athene Noctua Enigma Represents Athena, a goddess of Wisdom, using this adapter helps your research. Mk I | Mk II | Mk III | Research Units | +15.0 | 16.0 | 17.0 | 20.0 | Max Energy | +2.0 | 2.5 | 3.0 | 4.0 | Rarity | Rare+ | Sell Value | 10 points | |
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Auriga Neural Auriga symbolizes the man who invented the chariot to hide his deformed feet, but he was also a powerful man who cared for his own. Weapons | +12% | Shields | -2% | Critical Chance | +2% | Critical Damage | +5 | Rarity | Uncommon+ | Sell Value | 2 points | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Barsoom Pacifier A specialized weapon first used by Resistance on Mars. Certainly not Martian tech so origins unknown. For now. Mk I | Mk II | Mk III | Mk IV | Mk V | Mk VI | Weapons | +90% | 93% | 95% | 97% | 102% | 110% | 116% | Shields | -25% | -24% | -22% | -23% | -26% | -30% | -29% | Engines | +30% | 34% | 37% | 41% | 46% | 55% | 66% | Surprise Chance | 0% | 5% | 5% | 7% | 10% | 15% | 20% | Surprise Damage | 0 | 25 | 50 | 75 | 125 | 150 | 175 | Hull Points | +5 | 10 | 15 | 20 | 25 | 30 | 35 | Max Fuel | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Rarity | Very Rare | Sell Value | 250 points | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Barsoom Pacifier - NOM Nanometer-scale Optimization Modules bundle raw materials with single-use nanomachines which uniquely integrate components into a ship. Efficiency and effectiveness are progressively increased, but this irreversible process of meshing items with ships makes upgraded items useless for sale or spare parts. As a result, they are bound to a single captain and AI system and cannot be traded. Rarity | Rare+ | Sell Value | 10 points | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Basic AI Augment AI Free Captains are notorious for tinkering with their ships in attempts to squeeze out a little extra performance. The easiest such modification is an enhancement to weapon accuracy. Damage Modifier | +1 | Rarity | Rare (Findable through Exclusive Search) | Sell Value | 40 points | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Basic Control Neural Adapting to a Neural Interface is anything but simple. Extremes of emotion, fear and focus must be strictly controlled to avoid triggering the reactionary adaptive software. SoE pilots start with the basics. Malfunction Chance | +1% | Hull Points | +10 | Rarity | Not Findable (Not currently findable) | Sell Value | $0 | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Basic Science Augment AI When attempting to tinker with ship systems to increase performance, many Free Captains wil put priority on increased research. This module offers a slight research increase. Research Units | +1.0 | Rarity | Rare (Findable through Exclusive Search) | Sell Value | 40 points | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Batten Down Protocol Protocol In the days of sailing ships, the orders would be passed to "Batten down the hatches!" during times of danger. This translates well to any modern spacefaring ships where stowing away delicate exterior mounted devicies plus sealing exhaust ports and weapons bays can make all the difference in a firefight. Weapons | -3% | Shields | +5% | Reduce Crit. Chance | +5% | Reduce Crit. Damage | +25 | Hull Points | +25 | Rarity | Uncommon+ | Sell Value | 2 points | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Betelgeuse Probets Named after the brightest star in the sky. Gives a gigantic increase to Defense and Speed Mk I | Mk II | Mk III | Mk IV | Mk V | Mk VI | Shields | +30% | 33% | 37% | 42% | Engines | +35% | 38% | 43% | 50% | Malfunction Chance | +1% | 2% | 3% | 4% | Surprise Chance | +5% | 10% | 15% | 20% | Surprise Damage | +10 | 15 | 20 | 25 | Hull Points | +50 | 60 | 70 | 80 | Max Fuel | 0 | 0 | 0 | 0 | Rarity | Rare+ | Sell Value | 10 points | |
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Black Hole Generator A black hole is an intensely dense, curved region of space-time which absorbs all matter and energy within its event horizon. The Generator is used to create tiny Black Holes that last for less than a microsecond. When projected into the hull of an opponents ship, crippling damage ensues, as matter and energy are absorbed, then released as deadly Hawking Radiation. When in use, the system provides a spike of energy that can be harnessed by the Ship's AI to boost both engines and defensive systems. Mk I | Mk II | Mk III | Mk IV | Mk V | Mk VI | Weapons | +80% | 84% | 88% | 92% | 96% | 100% | 108% | Shields | +50% | 51% | 52% | 53% | 54% | 55% | 57% | Engines | +50% | 51% | 52% | 53% | 54% | 55% | 57% | Critical Chance | +1% | 2% | 3% | 4% | 5% | 6% | 7% | Critical Damage | +5 | 10 | 20 | 30 | 40 | 60 | 75 | Hull Points | 0 | 5 | 10 | 15 | 20 | 25 | 30 | Max Fuel | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Rarity | Very Rare+ | Sell Value | 500 points | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Black Hole Generator - NOM Nanometer-scale Optimization Modules bundle raw materials with single-use nanomachines which uniquely integrate components into a ship. Efficiency and effectiveness are progressively increased, but this irreversible process of meshing items with ships makes upgraded items useless for sale or spare parts. As a result, they are bound to a single captain and AI system and cannot be traded. Rarity | Very Rare | Sell Value | 25 points | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Blackened Steel Plating Probets Heavy duty armor, treated with a blackening agent to add a level of stealth as well as protection from your opponents. Shields | +10% | Engines | +2% | Enemy Malfunction Chance | +2% | Hull Points | +70 | Rarity | Uncommon+ | Sell Value | 2 points | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Boot to the Head This unique weapon, feared by many, was created long ago from an Excalibur by a feared Sensei who upgraded it to Mk V using Pulsar Beam NOMs. Using the principle of Tae Kwon Leap, The Boot (as it is often known), will convey great advantages to the owner Medon, and damage to those who face it. Especially if their name is Ed Gruberman. Weapons | +120% | Engines | +35% | Malfunction Chance | -2% | Damage Modifier | +2 | Rarity | Upgraded (Not currently findable) | Sell Value | $0 | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Bootes Neural The herdsman protects his flock by preventing attacks. This neural interface will do the same for you. Enemy Crit. Chance | -1% | Reduce Crit. Chance | +11% | Reduce Crit. Damage | +20 | Rarity | Uncommon+ | Sell Value | 2 points | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Boudicca Enigma A weapon that recalls Boudicca - the Celtic Queen who unleashed fury upon the Romans, her hated oppressors. Weapons | +15% | Shields | +10% | Surprise Chance | +3% | Surprise Damage | +10 | Rarity | Uncommon+ | Sell Value | 2 points | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Bulwark Enigma An Eridian adapter that redefines your shielding densities during combat. Shields | +10% | Malfunction Chance | +3% | Damage Modifier | +15 | Enemy Crit. Chance | +7% | Hull Points | +400 | Max Fuel | +1 | Rarity | Uncommon+ | Sell Value | 2 points | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
C.O.A.L. CONSUMABLE Coallased O-state Antimatter by LaouzerInc This technological wonder from the PreStarcrash era enabled the safe transmission of quantums of energy in personal Comm Device-sized packages. The matte-black finish was encrusted with interface systems for most power-hungry systems. Together this allowed the COAL to instantly boost systems low on energy and fuel. Maximum Fuel bonuses from different item types stack. Duration | 30 minutes | Damage Modifier | -2 | Max Fuel | +5 | Max Energy | +3.0 | Rarity | Uncommon+ (Not currently findable) | Sell Value | $5,400 | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Canopus Probets Named for the brightest star (as seen from old earth) in the constellation Carina, Canopus the star is named after a pilot from ancient earth mythologies. This helps the modern day pilot of a spaceship with boosts to your hull and fuel! Mk I | Mk II | Mk III | Mk IV | Mk V | Mk VI | Hull Points | +75 | 85 | 95 | 110 | Max Fuel | +3 | 4 | 5 | 6 | Rarity | Rare+ | Sell Value | 10 points | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Canopus Mk. I Probets Hull Points | +85 | Max Fuel | +4 | Rarity | Upgraded+ (Not currently findable) | Sell Value | $0 | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Canopus Mk. II Probets Hull Points | +95 | Max Fuel | +5 | Rarity | Upgraded+ (Not currently findable) | Sell Value | $0 | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Canopus Mk. III Probets Hull Points | +110 | Max Fuel | +6 | Rarity | Upgraded+ (Not currently findable) | Sell Value | $0 | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Capella Probets Goats were domesticated animals on old earth that were apparently raised for maintenance of farmland, and enhancing video media with their scream-like calls. The star Capella is named for these mysterious creatures, and the item will make your ship agile and resilient, just like goats. Engines | +20% | Malfunction Chance | +8% | Hull Points | +150 | Rarity | Uncommon | Sell Value | 1 point | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Cassiopeia Neural Named for the regal wife of King Cepheus, this interface has the power and versatility of a Chess queen. Awarded to the first 10 players to complete Ascension II. Weapons | +10% | Shields | +10% | Engines | +10% | Malfunction Chance | -1% | Enemy Crit. Chance | -1% | Reduce Crit. Chance | +10% | Reduce Crit. Damage | +40 | Hull Points | +50 | Rarity | Not Findable (Not currently findable) | Sell Value | $0 | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Castor Probets One of two items with similar properties that enhance all three of Weapons, Shields and Engines. Weapons | +15% | Shields | +15% | Engines | +9% | Malfunction Chance | +5% | Rarity | Uncommon | Sell Value | 1 point | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Celebratory Cigar CONSUMABLE Regenatech has its upsides: you can smoke em if you got em with no downside! (Note: this will also now post a 5050 auto-shout on use) Research Units Restored | +10 | Rarity | Uncommon+ (Not currently findable) | Sell Value | $9,000 | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Cererian Mead CONSUMABLE The colonies of Ceres love this drink so much that they will find any excuse to drink it, including big announcements, celebrations, and a hard day's work. Enjoy while you can! Duration | 30 minutes | Repair Ship | +25% (250 max.) | Engines | +25% | Critical Chance | +2% | Critical Damage | +10 | Reduce Crit. Chance | +1% | Reduce Crit. Damage | +40 | Max Fuel | +2 | Rarity | Rare (Not currently findable) | Sell Value | $5,400 | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Cetus Neural One of Poseidon's pet monsters. Fierce, strong and a force of nature. Shields | +15% | Damage Modifier | +8 | Hull Points | +35 | Rarity | Rare | Sell Value | 5 points | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Chamaeleon Neural This "Lion of the Earth" is a master of stealth. Use Chamaeleon to take your enemies by surprise. Surprise Chance | +8% | Surprise Damage | +15 | Rarity | Uncommon | Sell Value | 1 point | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Chimera Enigma Body of a lion, head of a goat, tail of a snake, and breathes fire. A mix of capacities lead to a wealth of opportunities and balance in combat. Mk I | Mk II | Mk III | Weapons | +15% | 16% | 17% | 18% | Shields | +15% | 16% | 17% | 18% | Engines | +15% | 16% | 17% | 18% | Malfunction Chance | +3% | 2% | 1% | 0% | Critical Chance | +5% | 6% | 7% | 8% | Critical Damage | +10 | 15 | 20 | 25 | Rarity | Rare | Sell Value | 5 points | |
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Class I Energy Shield Energy Shields can deflect energy weapons. Since all combat in space uses energy weapons (missiles are too slow) this means shields are critical for defense. The more powerful the shield, the more damage that is deflected. Shields | +10% | Rarity | Very Common | Sell Value | $2,400 | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Class I Energy Technology While solid fuel is no longer used, energy drivers still rely upon conversion of raw materials to generate sufficient power. Class I Energy Technology increase the available ship energy. Mk I | Mk II | Mk III | Mk IV | Mk V | Mk VI | Weapons | 0% | 3% | 6% | 15% | 18% | 20% | 22% | Shields | 0% | 5% | 12% | 17% | 22% | 26% | 30% | Engines | 0% | 0% | 0% | 2% | 2% | 2% | 2% | Malfunction Chance | 0% | 0% | 0% | 0% | 0% | -1% | -1% | Max Energy | +0.8 | 1.0 | 1.2 | 1.3 | 1.5 | 2.0 | 2.5 | Rarity | Rare | Sell Value | 40 points | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Class I Energy Technology - NOM Nanometer-scale Optimization Modules bundle raw materials with single-use nanomachines which uniquely integrate components into a ship. Efficiency and effectiveness are progressively increased, but this irreversible process of meshing items with ships makes upgraded items useless for sale or spare parts. As a result, they are bound to a single captain and AI system and cannot be traded. Rarity | Uncommon+ | Sell Value | $4,000 | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Class II Energy Technology While solid fuel is no longer used, energy drivers still rely upon conversion of raw materials to generate sufficient power. Class II Energy Technology increase the available ship energy. It also provides a modicum of research benefits at higher levels. Mk I | Mk II | Mk III | Mk IV | Mk V | Mk VI | Weapons | +2% | 5% | 10% | 13% | 18% | 20% | 22% | Shields | +3% | 5% | 8% | 10% | 13% | 15% | 17% | Engines | +2% | 3% | 5% | 8% | 10% | 12% | 14% | Damage Modifier | 0 | 0 | 1 | 1 | 1 | 2 | 2 | Research Units | 0.0 | 1.0 | 2.0 | 3.0 | 4.0 | 5.0 | 6.0 | Max Energy | +1.0 | 1.3 | 1.5 | 1.8 | 2.0 | 2.5 | 2.8 | Rarity | Rare+ | Sell Value | 80 points | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Class II Energy Technology - NOM Nanometer-scale Optimization Modules bundle raw materials with single-use nanomachines which uniquely integrate components into a ship. Efficiency and effectiveness are progressively increased, but this irreversible process of meshing items with ships makes upgraded items useless for sale or spare parts. As a result, they are bound to a single captain and AI system and cannot be traded. Rarity | Rare | Sell Value | 5 points | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Class III Drive Unit The discovery of gravity manipulation brought the age of real space flight into possibility. Using no propellant, this unit provides good acceleration. Engines | +30% | Surprise Chance | +3% | Surprise Damage | +1 | Rarity | Common | Sell Value | $6,000 | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Class III Energy Shield Energy Shields can deflect energy weapons. Since all combat in space uses energy weapons (missiles are too slow) this means shields are critical for defense. The more powerful the shield, the more damage that is deflected. Shields | +30% | Rarity | Common | Sell Value | $6,000 | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Class III Energy Technology While solid fuel is no longer used, energy drivers still rely upon conversion of raw materials to generate sufficient power. Class III Energy Technology increase the available ship energy. Mk I | Mk II | Mk III | Mk IV | Mk V | Mk VI | Weapons | 0% | 6% | 12% | 18% | 24% | 30% | 39% | Damage Modifier | 0 | 1 | 2 | 3 | 4 | 5 | 5 | Critical Chance | 0% | 1% | 1% | 2% | 2% | 2% | 2% | Critical Damage | 0 | 5 | 10 | 15 | 20 | 25 | 30 | Hull Points | 0 | 25 | 50 | 100 | 150 | 200 | 250 | Max Fuel | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Max Energy | +3.0 | 3.0 | 3.2 | 3.4 | 3.7 | 4.0 | 4.3 | Rarity | Very Rare | Sell Value | 250 points | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Class III Energy Technology - NOM Nanometer-scale Optimization Modules bundle raw materials with single-use nanomachines which uniquely integrate components into a ship. Efficiency and effectiveness are progressively increased, but this irreversible process of meshing items with ships makes upgraded items useless for sale or spare parts. As a result, they are bound to a single captain and AI system and cannot be traded. Rarity | Rare+ | Sell Value | 10 points | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Class V Drive Unit The discovery of gravity manipulation brought the age of real space flight into possibility. Using no propellant, this unit provides very good acceleration. Engines | +50% | Surprise Chance | +5% | Surprise Damage | +2 | Rarity | Common+ | Sell Value | $9,000 | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Class V Energy Shield Energy Shields can deflect energy weapons. Since all combat in space uses energy weapons (missiles are too slow) this means shields are critical for defense. The more powerful the shield, the more damage that is deflected. Shields | +50% | Rarity | Common+ | Sell Value | $9,000 | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Class VI Stealth Drive The discovery of both gravity and lightwave manipulation was instantly taken on by Engine Designers to create engines that were not as powerful, but much harder to detect and defend against by standard equipment. Mk I | Mk II | Mk III | Mk IV | Mk V | Mk VI | Engines | +60% | 62% | 64% | 68% | 71% | 73% | 77% | Malfunction Chance | +1% | 0% | 0% | -1% | -1% | -1% | -1% | Enemy Malfunction Chance | +1% | 1% | 1% | 2% | 2% | 2% | 2% | Surprise Chance | +9% | 9% | 11% | 12% | 13% | 14% | 15% | Surprise Damage | +25 | 30 | 30 | 35 | 40 | 45 | 50 | Critical Chance | +1% | 1% | 1% | 2% | 2% | 3% | 4% | Critical Damage | +25 | 25 | 30 | 35 | 40 | 45 | 50 | Rarity | Rare+ (Not currently findable) | Sell Value | 80 points | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Class VI Stealth Drive - NOM Nanometer-scale Optimization Modules bundle raw materials with single-use nanomachines which uniquely integrate components into a ship. Efficiency and effectiveness are progressively increased, but this irreversible process of meshing items with ships makes upgraded items useless for sale or spare parts. As a result, they are bound to a single captain and AI system and cannot be traded. Rarity | Rare (Not currently findable) | Sell Value | 5 points | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Class VI Stealth Plating The discovery of both gravity and lightwave manipulation was taken on by Pacifists Ship Designers to create plating that helped defend their ships in their prefered way - by hiding! Mk I | Mk II | Mk III | Mk IV | Mk V | Mk VI | Weapons | +10% | 13% | 16% | 19% | 22% | 25% | 28% | Shields | +30% | 34% | 38% | 42% | 46% | 50% | 54% | Engines | 0% | 2% | 4% | 6% | 8% | 10% | 12% | Malfunction Chance | -1% | -1% | -2% | -2% | -3% | -3% | -4% | Damage Modifier | +1 | 1 | 1 | 2 | 2 | 2 | 3 | Critical Chance | 0% | 1% | 1% | 2% | 2% | 3% | 4% | Reduce Crit. Chance | 0% | 25% | 30% | 35% | 40% | 45% | 50% | Hull Points | +200 | 220 | 240 | 260 | 280 | 300 | 320 | Max Fuel | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Rarity | Rare+ (Not currently findable) | Sell Value | 80 points | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Class VI Stealth Plating - NOM Nanometer-scale Optimization Modules bundle raw materials with single-use nanomachines which uniquely integrate components into a ship. Efficiency and effectiveness are progressively increased, but this irreversible process of meshing items with ships makes upgraded items useless for sale or spare parts. As a result, they are bound to a single captain and AI system and cannot be traded. Rarity | Rare (Not currently findable) | Sell Value | 5 points | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Class VII Drive Unit The discovery of gravity manipulation brought the age of real space flight into possibility. Using no propellant, this unit provides great acceleration. Mk I | Mk II | Mk III | Mk IV | Mk V | Mk VI | Engines | +70% | 74% | 78% | 82% | 86% | 90% | 94% | Malfunction Chance | 0% | 0% | -1% | -1% | -1% | -2% | -2% | Damage Modifier | 0 | 0 | 0 | 0 | 1 | 2 | 3 | Surprise Chance | +7% | 7% | 7% | 7% | 7% | 7% | 8% | Surprise Damage | +3 | 3 | 3 | 8 | 8 | 8 | 8 | Rarity | Rare | Sell Value | 40 points | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Class VII Drive Unit - NOM Nanometer-scale Optimization Modules bundle raw materials with single-use nanomachines which uniquely integrate components into a ship. Efficiency and effectiveness are progressively increased, but this irreversible process of meshing items with ships makes upgraded items useless for sale or spare parts. As a result, they are bound to a single captain and AI system and cannot be traded. Rarity | Uncommon+ | Sell Value | $4,000 | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Class VII Energy Shield Energy Shields can deflect energy weapons. Since all combat in space uses energy weapons (missiles are too slow) this means shields are critical for defense. The more powerful the shield, the more damage that is deflected. Mk I | Mk II | Mk III | Mk IV | Mk V | Mk VI | Shields | +70% | 74% | 78% | 82% | 86% | 90% | 94% | Malfunction Chance | 0% | 0% | -1% | -1% | -1% | -2% | -2% | Enemy Malfunction Chance | 0% | 0% | 0% | 0% | 1% | 2% | 3% | Rarity | Rare | Sell Value | 40 points | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Class VII Energy Shield - NOM Nanometer-scale Optimization Modules bundle raw materials with single-use nanomachines which uniquely integrate components into a ship. Efficiency and effectiveness are progressively increased, but this irreversible process of meshing items with ships makes upgraded items useless for sale or spare parts. As a result, they are bound to a single captain and AI system and cannot be traded. Rarity | Uncommon+ | Sell Value | $4,000 | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Class VIII Drive Unit The discovery of gravity manipulation brought the age of real space flight into possibility. Using no propellant, this unit provides great acceleration. Mk I | Mk II | Mk III | Mk IV | Mk V | Mk VI | Engines | +80% | 84% | 88% | 92% | 96% | 100% | 104% | Malfunction Chance | 0% | 0% | -1% | -1% | -1% | -2% | -2% | Surprise Chance | +8% | 8% | 8% | 8% | 8% | 8% | 8% | Surprise Damage | +4 | 4 | 4 | 4 | 4 | 4 | 4 | Reduce Crit. Chance | 0% | 1% | 2% | 3% | 4% | 5% | 6% | Reduce Crit. Damage | 0 | 1 | 2 | 3 | 4 | 5 | 6 | Rarity | Rare+ | Sell Value | 80 points | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Class VIII Drive Unit - NOM Nanometer-scale Optimization Modules bundle raw materials with single-use nanomachines which uniquely integrate components into a ship. Efficiency and effectiveness are progressively increased, but this irreversible process of meshing items with ships makes upgraded items useless for sale or spare parts. As a result, they are bound to a single captain and AI system and cannot be traded. Rarity | Rare | Sell Value | 5 points | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Class VIII Energy Shield Energy Shields can deflect energy weapons. Since all combat in space uses energy weapons (missiles are too slow) this means shields are critical for defense. The more powerful the shield, the more damage that is deflected. Mk I | Mk II | Mk III | Mk IV | Mk V | Mk VI | Shields | +80% | 84% | 88% | 92% | 96% | 100% | 104% | Malfunction Chance | 0% | 0% | -1% | -1% | -1% | -2% | -2% | Reduce Crit. Chance | 0% | 1% | 2% | 3% | 4% | 5% | 6% | Reduce Crit. Damage | 0 | 7 | 14 | 21 | 28 | 35 | 42 | Rarity | Rare+ | Sell Value | 80 points | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Class VIII Energy Shield - NOM Nanometer-scale Optimization Modules bundle raw materials with single-use nanomachines which uniquely integrate components into a ship. Efficiency and effectiveness are progressively increased, but this irreversible process of meshing items with ships makes upgraded items useless for sale or spare parts. As a result, they are bound to a single captain and AI system and cannot be traded. Rarity | Rare | Sell Value | 5 points | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Class X Drive Unit The discovery of gravity manipulation brought the age of real space flight into possibility. Using no propellant, this unit provides excellent acceleration. Mk I | Mk II | Mk III | Mk IV | Mk V | Mk VI | Engines | +100% | 105% | 110% | 115% | 120% | 125% | 133% | Malfunction Chance | 0% | -1% | -1% | -2% | -2% | -3% | -3% | Surprise Chance | +10% | 10% | 10% | 10% | 10% | 10% | 15% | Surprise Damage | +5 | 5 | 10 | 15 | 20 | 25 | 30 | Critical Chance | 0% | 0% | 1% | 1% | 2% | 2% | 2% | Critical Damage | 0 | 0 | 1 | 1 | 1 | 1 | 1 | Enemy Crit. Chance | 0% | 0% | 0% | -1% | -1% | -2% | -2% | Reduce Crit. Chance | 0% | 1% | 1% | 1% | 2% | 2% | 2% | Reduce Crit. Damage | 0 | 2 | 5 | 10 | 10 | 15 | 20 | Hull Points | 0 | 15 | 30 | 45 | 60 | 75 | 90 | Max Fuel | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Rarity | Very Rare | Sell Value | 250 points | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Class X Drive Unit - NOM Nanometer-scale Optimization Modules bundle raw materials with single-use nanomachines which uniquely integrate components into a ship. Efficiency and effectiveness are progressively increased, but this irreversible process of meshing items with ships makes upgraded items useless for sale or spare parts. As a result, they are bound to a single captain and AI system and cannot be traded. Rarity | Rare+ | Sell Value | 10 points | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Class X Energy Shield Energy Shields can deflect energy weapons. Since all combat in space uses energy weapons (missiles are too slow) this means shields are critical for defense. The more powerful the shield, the more damage that is deflected. Mk I | Mk II | Mk III | Mk IV | Mk V | Mk VI | Shields | +100% | 105% | 110% | 115% | 120% | 125% | 133% | Malfunction Chance | 0% | -1% | -1% | -1% | -1% | -2% | -3% | Enemy Malfunction Chance | 0% | 0% | 0% | 1% | 1% | 2% | 3% | Reduce Crit. Chance | +1% | 2% | 3% | 4% | 5% | 6% | 7% | Reduce Crit. Damage | +2 | 4 | 6 | 8 | 10 | 12 | 14 | Hull Points | 0 | 3 | 6 | 9 | 12 | 25 | 40 | Max Fuel | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Rarity | Very Rare | Sell Value | 250 points | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Class X Energy Shield - NOM Nanometer-scale Optimization Modules bundle raw materials with single-use nanomachines which uniquely integrate components into a ship. Efficiency and effectiveness are progressively increased, but this irreversible process of meshing items with ships makes upgraded items useless for sale or spare parts. As a result, they are bound to a single captain and AI system and cannot be traded. Rarity | Rare+ | Sell Value | 10 points | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Cobalt Bomb Array Probets This device attaches the target's hull and detonates in intervals of 24 hours with a rather beautiful dark blue explosion. Unfortunately for the target, that dark blue is hardened Cobalt shrapnel that does a lot of damage. Weapons | +25% | Malfunction Chance | +1% | Surprise Damage | +10 | Critical Chance | +2% | Rarity | Uncommon+ | Sell Value | 2 points | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Combat Control Hybrid Efficiencies from combining Sol AI and ACAI knowledge synthesis provide superior micro control. Damage Modifier | +4 | Rarity | Uncommon | Sell Value | 1 point | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Conch Probets Culturally significant on Earth, the conch was a special type of shell found near water. It was said that you could hear the ocean when you put your ear up to it, and people would listen to you when you held it. Increases critical damage resistance. Reduce Crit. Chance | +10% | Reduce Crit. Damage | +15 | Rarity | Common+ | Sell Value | $3,600 | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Corvus Neural Apollo once sent the Raven to deliver a cup of water, but the bird got distracted en-route. Ravens can be symbols of wisdom, but their studies might blind them to the danger around them. Research Units | +16.0 | Max Energy | +0.4 | Rarity | Rare+ | Sell Value | 10 points | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Crawler Cluster CONSUMABLE This little charmer is a favourite weapon of saboteurs, combining increased reliability with precision damage potential. Upon detonation, the Crawler unleashes a swarm of heavily-altered nanites, programmed for deconstruction. Due to the alterations, the nanite's energy allotment quickly expires - but usually not before they cause some serious headaches for the targeted captain! Min Damage | 15% | Max Damage | 40% | Rarity | Not Findable (Not currently findable) | Sell Value | $9,000 | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Crystal of Great Value CONSUMABLE This Crystal has no practical benefit, but is a method of transferring value other than as Cargo. Rarity | Not Findable (Not currently findable) | Sell Value | $125,000 | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Crystal Shard Enigma Sharp and full of light it can travel just as quickly, this adapter will give you that ability. Engines | +20% | Hull Points | +100 | Rarity | Uncommon | Sell Value | 1 point | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Cyberlink AI The Cyberlink AI provides for additional research capacity. This enables additional neural nets to be installed in the Cyberlink that all spaceships use to talk to the regen droids. Mk I | Mk II | Mk III | Mk IV | Mk V | Mk VI | Shields | 0% | 0% | 1% | 2% | 3% | 6% | 9% | Engines | 0% | 6% | 15% | 25% | 30% | 35% | 40% | Damage Modifier | 0 | 0 | 0 | 0 | 0 | 1 | 1 | Hull Points | 0 | 15 | 30 | 45 | 60 | 75 | 90 | Max Fuel | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Research Units | +0.8 | 1.0 | 1.3 | 1.5 | 2.0 | 2.2 | 2.4 | Rarity | Rare | Sell Value | 40 points | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Cyberlink AI - NOM Nanometer-scale Optimization Modules bundle raw materials with single-use nanomachines which uniquely integrate components into a ship. Efficiency and effectiveness are progressively increased, but this irreversible process of meshing items with ships makes upgraded items useless for sale or spare parts. As a result, they are bound to a single captain and AI system and cannot be traded. Rarity | Uncommon+ | Sell Value | $4,000 | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Cyberpositronic AI An extension of the Cyberlink that utilises the processing power of all ship components to boost research capacity. Mk I | Mk II | Mk III | Mk IV | Mk V | Mk VI | Engines | 0% | 5% | 10% | 15% | 20% | 25% | 33% | Malfunction Chance | 0% | -2% | -3% | -5% | -7% | -9% | -9% | Enemy Malfunction Chance | 0% | 1% | 1% | 2% | 2% | 2% | 2% | Surprise Chance | 0% | 5% | 10% | 10% | 15% | 15% | 20% | Surprise Damage | 0 | 15 | 25 | 35 | 50 | 75 | 90 | Enemy Crit. Chance | 0% | -1% | -1% | -2% | -2% | -3% | -3% | Reduce Crit. Chance | 0% | 1% | 2% | 2% | 3% | 4% | 5% | Reduce Crit. Damage | 0 | 10 | 20 | 30 | 45 | 60 | 75 | Research Units | +6.0 | 6.5 | 7.3 | 8.1 | 9.0 | 11.0 | 13.0 | Max Energy | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 | 0.3 | Rarity | Very Rare | Sell Value | 250 points | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Cyberpositronic AI - NOM Nanometer-scale Optimization Modules bundle raw materials with single-use nanomachines which uniquely integrate components into a ship. Efficiency and effectiveness are progressively increased, but this irreversible process of meshing items with ships makes upgraded items useless for sale or spare parts. As a result, they are bound to a single captain and AI system and cannot be traded. Rarity | Rare+ | Sell Value | 10 points | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Cygnus Neural The name "Swan" comes from the word "To Sound" and of course a swan song is one's final work. Use this to bring about an opponent's swansong. Engines | +6% | Enemy Malfunction Chance | +2% | Damage Modifier | +1 | Surprise Chance | +2% | Surprise Damage | +5 | Rarity | Rare | Sell Value | 5 points | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Damage Control Protocol Protocol Alpha Centauri's AIs have developed a refined procedure for dealing with damage to their ships. Free Captains have learned from this and formed the "Damage Control Protocol". Shields | +10% | Reduce Crit. Chance | +1% | Reduce Crit. Damage | +10 | Hull Points | +50 | Rarity | Uncommon+ | Sell Value | 2 points | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Delphinus Neural We think of dolphins as happy, intelligent and playful, but Delphia was another name for Python the draconic protector of Delphi. Weapons | +10% | Engines | +10% | Rarity | Uncommon+ | Sell Value | 2 points | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Delta Velorum Probets Named after a unique triple star system with an eclipsing binary, this item boosts Research and Critical resistance. Mk I | Mk II | Mk III | Mk IV | Mk V | Mk VI | Reduce Crit. Chance | +5% | 8% | 11% | 15% | Research Units | +3.0 | 5.0 | 7.0 | 10.0 | Max Energy | 0.0 | 5.0 | 8.0 | 11.0 | Rarity | Rare+ | Sell Value | 10 points | |
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Delta Velorum Mk. II Probets Reduce Crit. Chance | +11% | Research Units | +7.0 | Max Energy | +8.0 | Rarity | Upgraded+ (Not currently findable) | Sell Value | $0 | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Delta Velorum Mk. III Probets Reduce Crit. Chance | +15% | Research Units | +10.0 | Max Energy | +11.0 | Rarity | Upgraded+ (Not currently findable) | Sell Value | $0 | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Deneb Probets One of the vertices of the asterism known as the Summer Triangle, Deneb is a first magnitude star and also prepares you for quick and dirty combat by boosting Weapons and Engines, at the cost of Shields Weapons | +20% | Shields | -10% | Engines | +25% | Rarity | Uncommon+ | Sell Value | 2 points | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Depleted Uranium Plating Dangerous to use, this armor is nevertheless exceptionally dense. The mass is resistant to energy weapons, however it gives off so much residual radiation it interferes with targeting computers. Mk I | Mk II | Mk III | Mk IV | Mk V | Mk VI | Weapons | -10% | -8% | -6% | -4% | -2% | 0% | 0% | Shields | +10% | 13% | 18% | 25% | 28% | 30% | 32% | Engines | -30% | -28% | -25% | -22% | -18% | -15% | -12% | Malfunction Chance | 0% | 0% | -1% | -1% | -1% | -2% | -2% | Enemy Malfunction Chance | 0% | 0% | 0% | 1% | 1% | 2% | 2% | Hull Points | +250 | 260 | 280 | 320 | 330 | 360 | 390 | Max Fuel | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Rarity | Rare | Sell Value | 40 points | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Depleted Uranium Plating - NOM Nanometer-scale Optimization Modules bundle raw materials with single-use nanomachines which uniquely integrate components into a ship. Efficiency and effectiveness are progressively increased, but this irreversible process of meshing items with ships makes upgraded items useless for sale or spare parts. As a result, they are bound to a single captain and AI system and cannot be traded. Rarity | Uncommon+ | Sell Value | $4,000 | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Dielectric Photon Resistance Probets The DPR is a highly protective shield that protects from most attacks by absorbing the impact as radiant energy. The dielectric nature of this shield prevents overheating. Shields | +15% | Reduce Crit. Damage | +15 | Hull Points | +50 | Rarity | Uncommon+ | Sell Value | 2 points | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Dispersive Albedo Version 1 Probets Also known as the "DAV1" this cloaking device disperses light across the hull of your ship, causing a variable reflectiveness. This can make you invisible, or incredibly visible...it IS Version 1 after all. Shields | +11% | Engines | +10% | Malfunction Chance | +1% | Enemy Malfunction Chance | +2% | Reduce Crit. Chance | +2% | Rarity | Uncommon+ | Sell Value | 2 points | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Divert to Shields Protocol Protocol Every desperate Captain has screamed "Divert power to shields!". That phrase is often followed by confusion and colourful language. With this protocol adapted from the ACAIs, Engineering has a clear method of following orders. Weapons | -3% | Shields | +15% | Engines | -3% | Reduce Crit. Chance | +1% | Reduce Crit. Damage | +10 | Rarity | Uncommon+ | Sell Value | 2 points | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Diverter Mod CONSUMABLE A dangerous and illegal modification which diverts power from gravity and life support systems in brief bursts into the engine and weapon systems. This modification is unstable and burns out in 30 minutes. Duration | 30 minutes | Weapons | +15% | Shields | -10% | Engines | +80% | Damage Modifier | +3 | Surprise Damage | +8 | Critical Chance | +1% | Critical Damage | +25 | Hull Points | -5 | Energy Restored | +2 | Rarity | Uncommon+ (Not currently findable) | Sell Value | $9,000 | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Draco Neural This interface will give your ship a draconic boost in speed and power, but also like a dragon, there may be a weak spot in your armor. Weapons | +30% | Engines | +15% | Malfunction Chance | +3% | Surprise Chance | +5% | Surprise Damage | +10 | Enemy Crit. Chance | +4% | Rarity | Uncommon+ | Sell Value | 2 points | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Duralumin Photon Resonator Probets A weapon composed of copper, manganese and magnesium is the vessel for a photon blast that vibrates a ship's hull until it eventually cracks...or the pilots do, due to immense dread. Weapons | +32% | Malfunction Chance | +5% | Surprise Damage | +10 | Critical Damage | +8 | Rarity | Uncommon+ | Sell Value | 2 points | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Efficient Cyberlink AI An extension of the Cyberlink that all spaceships use to the regen droids, an enhanced Cyberlink AI provides for additional research capacity. Mk I | Mk II | Mk III | Mk IV | Mk V | Mk VI | Weapons | 0% | 0% | 5% | 10% | 15% | 20% | 28% | Shields | 0% | 4% | 12% | 18% | 22% | 25% | 28% | Malfunction Chance | 0% | -2% | -4% | -6% | -8% | -10% | -12% | Damage Modifier | 0 | 1 | 1 | 2 | 2 | 3 | 3 | Critical Chance | 0% | 1% | 2% | 2% | 3% | 3% | 4% | Critical Damage | 0 | 2 | 4 | 6 | 8 | 10 | 12 | Research Units | +4.0 | 4.5 | 5.0 | 5.6 | 6.3 | 7.0 | 7.7 | Max Energy | 0.0 | 0.2 | 0.4 | 0.6 | 0.8 | 1.0 | 1.2 | Rarity | Very Rare | Sell Value | 250 points | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Efficient Cyberlink AI - NOM Nanometer-scale Optimization Modules bundle raw materials with single-use nanomachines which uniquely integrate components into a ship. Efficiency and effectiveness are progressively increased, but this irreversible process of meshing items with ships makes upgraded items useless for sale or spare parts. As a result, they are bound to a single captain and AI system and cannot be traded. Rarity | Rare+ | Sell Value | 10 points | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Efficient Engines Protocol Protocol The EEP's modifications to engine operating procedures increase engines' power through efficiency. As a pleasant side effect, the ship runs more quietly. Engines | +20% | Enemy Malfunction Chance | +3% | Surprise Chance | +2% | Surprise Damage | +5 | Rarity | Rare | Sell Value | 5 points | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Egg of Antioch CONSUMABLE With this mayst thou blow thine enemies to tiny bits. Min Damage | 10% | Max Damage | 60% | Rarity | Common+ (Not currently findable) | Sell Value | $9,000 | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Eggnog CONSUMABLE Made with a heavy dose of Alpha Centauri Rum, Eggnog induces a languid torpor in whoever consumes it, imbuing them with festive cheer and a heady sense of invincibility, while at the same time, sapping their will to move. Cheers! Duration | 30 minutes | Shields | +30% | Engines | -10% | Damage Modifier | +2 | Hull Points | +35 | Max Energy | -2.0 | Rarity | Uncommon (Not currently findable) | Sell Value | $720 | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Electric Web Probets Multiple blasts of a thick webbing coat the target like a frost, causing low visibility and the sudden urge to jump around shrieking. Oh, and it's electrified. Weapons | +16% | Malfunction Chance | +3% | Enemy Malfunction Chance | +1% | Damage Modifier | +10 | Critical Damage | +10 | Enemy Crit. Chance | -1% | Rarity | Uncommon+ | Sell Value | 2 points | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Energy Max Protocol Protocol An exceptional Free Captain can find and implement routines to maximise the free Energy usable for non-critical functions. Max Energy | +1.0 | Rarity | Rare+ | Sell Value | 10 points | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Engines Control Hybrid Efficiencies from combining Sol AI and ACAI knowledge synthesis provide superior micro control. Engines | +12% | Malfunction Chance | -1% | Rarity | Uncommon | Sell Value | 1 point | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Eridanus Neural The flow of the great celestial river can bring great fortune or failure, and so too can this interface. Malfunction Chance | -3% | Enemy Malfunction Chance | +3% | Surprise Chance | +4% | Rarity | Uncommon+ | Sell Value | 2 points | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Eridian Fleet Watcher Enigma The Eridian SubAI in this adapter provides insights on the Eridian Security Force. Shields | +15% | Engines | +15% | Rarity | Uncommon+ | Sell Value | 2 points | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Eridian Laser Enigma This adapter lets you leverage a unique bandwidth that you learned from the Eridian Security Force. Weapons | +20% | Shields | +10% | Engines | +10% | Damage Modifier | +10 | Enemy Crit. Chance | +3% | Reduce Crit. Damage | -5 | Rarity | Uncommon+ | Sell Value | 2 points | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Eridian Whisky Probets This rare drink is only found on Eris (and sometimes its moon, Dysnomia), as the ingredients cannot be transported safely outside of Eris or Dysnomia. Enjoyed by Eridian Forces on their down time, and those lucky enough to come upon some. Duration | 30 minutes | Repair Ship | +25% (250 max.) | Engines | +25% | Critical Chance | +2% | Critical Damage | +10 | Reduce Crit. Chance | +1% | Reduce Crit. Damage | +40 | Max Fuel | +2 | Rarity | Rare (Not currently findable) | Sell Value | $5,400 | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
EVO Probets A mysterious and rare device that augments Shields and max HP. Mk I | Mk II | Mk III | Mk IV | Mk V | Mk VI | Shields | +22% | 23% | 24% | 25% | Reduce Crit. Chance | +10% | 12% | 15% | 18% | Hull Points | +175 | 225 | 300 | 400 | Max Fuel | 0 | 0 | 0 | 0 | Rarity | Rare+ | Sell Value | 10 points | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Exact Firing Protocol Protocol While other protocols may provide more raw firepower, the EFP ensures that no shot is a wasted one. Weapons | +15% | Malfunction Chance | -6% | Damage Modifier | +5 | Rarity | Rare+ | Sell Value | 10 points | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Excalibur A Unique Item: This uniquely named Pulsar Beam was dragged mysteriously from the center of IO in perfect condition. It is a highly effective weapon with exceptional range. It was provided to the Captain of the first Ship to Reach the mystical Level 50. Weapons | +100% | Engines | +15% | Rarity | Not Findable (Not currently findable) | Sell Value | $0 | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
False Flag Protocol Protocol Mimicking the data profiles of other ships is a hard procedure to learn, but once a ship is familiar, let the surprise attacks begin! Enemy Malfunction Chance | +3% | Damage Modifier | +1 | Surprise Chance | +15% | Surprise Damage | +35 | Critical Chance | +1% | Critical Damage | +20 | Rarity | Rare | Sell Value | 5 points | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Farcaster Integration Pack CONSUMABLE A rare technology kit supplied by the Sons of Earth. It provides some key optimizations to ship systems for use in the modified SoE Farcaster Networks. Included with these optimizations is a single-use pass code to allow access to the SoE networks, and disable automated security systems. Without an active pass code the pack becomes unusable. Duration | 30 minutes | Weapons | +10% | Engines | +60% | Enemy Malfunction Chance | +3% | Critical Chance | +2% | Critical Damage | +30 | Energy Restored | +2 | Rarity | Uncommon+ (Not currently findable) | Sell Value | $9,000 | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Finely Aged Alpha Centauri Rum CONSUMABLE Made before the Starcrash, this is the finest rum ever made. Lusted after by many crews and captains, breaking open this rum inspires frenzied loyalty and better yet, the crew stops stealing coolant and engine fluid - this boosts available fuel - at least until the rum is gone (adds 1 to original maximum fuel, restores 1 fuel when consumed). Maximum Fuel bonuses from different item types stack. Duration | 30 minutes | Weapons | +20% | Damage Modifier | +4 | Hull Points | +40 | Max Fuel | +2 | Fuel Restored | +2 | Rarity | Rare | Sell Value | $12,000 | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Five Golden Rings CONSUMABLE This is a small canister of plasma that when added to your Engines will cause 5 short bursts of speed. These bursts also create a temporary barrier of deflective material around your ship, hence the name. Duration | 30 minutes | Engines | +60% | Malfunction Chance | -5% | Enemy Malfunction Chance | +2% | Enemy Crit. Chance | -5% | Reduce Crit. Chance | +5% | Reduce Crit. Damage | +50 | Rarity | Rare (Not currently findable) | Sell Value | $9,000 | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Flare Spray Lance of Sunstrike An upgraded Mjolnir, this weapon was created when its owner upgraded it to Mk V using Pulsar Beam NOMs. Due to the unique nature of the Mjolnir, the NOMs caused the weapon deviate in appearance from that of a standard PB. The resulting item is truly unique. Like any upgrade, it will never leave its owner's ship. Weapons | +120% | Engines | +35% | Malfunction Chance | -2% | Damage Modifier | +2 | Rarity | Upgraded (Not currently findable) | Sell Value | $0 | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Fornax Neural The Furnace from which great energy can be gained, but at a price. Malfunction Chance | +3% | Enemy Malfunction Chance | -3% | Max Energy | +2.2 | Rarity | Rare+ | Sell Value | 10 points | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Fuel Cell Module While originally designed for energy storage on stations, Free Captains have adapted the technology to allow greater travel range for their ships. Newer stations use more modern modules making these after market modifications hard to come by. Max Fuel | +4 | Rarity | Rare+ (Findable through Exclusive Search) | Sell Value | 80 points | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Fuel Control Hybrid Efficiencies from combining Sol AI and ACAI knowledge synthesis provide superior micro control. Max Fuel | +1 | Rarity | Uncommon | Sell Value | 1 point | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Fuel Max Protocol Protocol A truly excellent ship Captain can find and implement many routines to minimise the usage of fuel. Max Fuel | +1 | Rarity | Rare+ | Sell Value | 10 points | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Fusion Beam A series of heavy ion fusion drivers and intermittent virtual electrostatic quadrupoles by high-charge energy manipulation. The result is an intensely focussed coherent stream of high energy particles with a very long range. Weapons | +23% | Engines | +5% | Rarity | Common | Sell Value | $6,000 | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Fusion Blaster Array A series of precisely linked heavy fusion beams in a complementary array - range is greatly increased. Mk I | Mk II | Mk III | Mk IV | Mk V | Mk VI | Weapons | +30% | 38% | 45% | 53% | 60% | 68% | 76% | Engines | +5% | 5% | 8% | 15% | 15% | 15% | 15% | Malfunction Chance | 0% | -1% | -1% | -1% | -1% | -2% | -2% | Surprise Chance | +3% | 3% | 3% | 4% | 5% | 6% | 7% | Surprise Damage | +15 | 15 | 15 | 20 | 25 | 30 | 35 | Rarity | Rare | Sell Value | 40 points | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Fusion Blaster Array - NOM Nanometer-scale Optimization Modules bundle raw materials with single-use nanomachines which uniquely integrate components into a ship. Efficiency and effectiveness are progressively increased, but this irreversible process of meshing items with ships makes upgraded items useless for sale or spare parts. As a result, they are bound to a single captain and AI system and cannot be traded. Rarity | Uncommon+ | Sell Value | $4,000 | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Galactic Wedding Cake CONSUMABLE Traditionally found at human gatherings where two main participants are bound together by energy forces generated by, and linked to, rare metal finger circlets. The proximity of the cake to the rings during the cutting infuses it with residual energy. When eaten, this energy is released. Duration | 30 minutes | Max Energy | +1.0 | Rarity | Not Findable (Not currently findable) | Sell Value | $60,000 | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Galilea While the foundations may be turtles all the way down, the Galilea is an example of front-line equipment which is equally desired and feared by many. The providence of this device is unknown but troubling as the technology is distinctly more specialised than current AIC developed tech. Mk I | Mk II | Mk III | Mk IV | Mk V | Mk VI | Weapons | +85% | 89% | 93% | 97% | 101% | 105% | 113% | Shields | +90% | 93% | 96% | 99% | 102% | 105% | 113% | Damage Modifier | 0 | 1 | 1 | 2 | 2 | 3 | 3 | Surprise Chance | -20% | -17% | -15% | -12% | -10% | -8% | -5% | Surprise Damage | -25 | -20 | -15 | -10 | -5 | 0 | 0 | Hull Points | +30 | 50 | 70 | 90 | 110 | 150 | 165 | Max Fuel | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Rarity | Very Rare+ | Sell Value | 500 points | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Galilea - NOM Nanometer-scale Optimization Modules bundle raw materials with single-use nanomachines which uniquely integrate components into a ship. Efficiency and effectiveness are progressively increased, but this irreversible process of meshing items with ships makes upgraded items useless for sale or spare parts. As a result, they are bound to a single captain and AI system and cannot be traded. Rarity | Very Rare | Sell Value | 25 points | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Gold Bar CONSUMABLE Sometimes cargo is cargo, sometimes it’s Gold Bars. These special Bars are from the AIC, for some long forgotten anniversary. While they don’t do anything, they can be sold for quite the haul. BEWARE: They disappear at the end of this month, so cash them out while you can! Rarity | Uncommon (Not currently findable) | Sell Value | $100,000 | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Gravitic Deflection Lens This device does not work or look like an optical lens, but uses quantum gravity fields to warp the space near a ship in order to provide performance boosts to engines and shields. As a bonus, it can also be called upon as a fairly effective weapon, working much like a graviton beam. Mk I | Mk II | Mk III | Mk IV | Mk V | Mk VI | Weapons | +60% | 64% | 68% | 72% | 76% | 80% | 86% | Shields | +60% | 64% | 68% | 72% | 76% | 80% | 86% | Engines | +60% | 64% | 68% | 72% | 76% | 80% | 86% | Malfunction Chance | 0% | 0% | 0% | -1% | -1% | -2% | -2% | Enemy Malfunction Chance | 0% | 1% | 1% | 1% | 1% | 2% | 2% | Hull Points | +40 | 70 | 125 | 175 | 250 | 300 | 350 | Max Fuel | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Rarity | Very Rare+ | Sell Value | 500 points | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Gravitic Deflection Lens - NOM Nanometer-scale Optimization Modules bundle raw materials with single-use nanomachines which uniquely integrate components into a ship. Efficiency and effectiveness are progressively increased, but this irreversible process of meshing items with ships makes upgraded items useless for sale or spare parts. As a result, they are bound to a single captain and AI system and cannot be traded. Rarity | Very Rare | Sell Value | 25 points | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Graviton Beam Materializing in mid-space, vortexes of gravitational imbalance stream outwards. While slow to appear, they do not require great accuracy as the wild gravity effects can crush an enemy at range. Mk I | Mk II | Mk III | Mk IV | Mk V | Mk VI | Weapons | +55% | 58% | 61% | 65% | 68% | 71% | 74% | Malfunction Chance | +6% | 6% | 6% | 5% | 5% | 4% | 4% | Damage Modifier | +1 | 1 | 1 | 2 | 2 | 3 | 3 | Critical Chance | 0% | 1% | 1% | 1% | 2% | 2% | 2% | Critical Damage | 0 | 0 | 20 | 25 | 25 | 30 | 30 | Rarity | Rare | Sell Value | 40 points | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Graviton Beam - NOM Nanometer-scale Optimization Modules bundle raw materials with single-use nanomachines which uniquely integrate components into a ship. Efficiency and effectiveness are progressively increased, but this irreversible process of meshing items with ships makes upgraded items useless for sale or spare parts. As a result, they are bound to a single captain and AI system and cannot be traded. Rarity | Uncommon+ | Sell Value | $4,000 | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Graviton Beam Array A precisely linked series of heavy graviton beams. Materializing in mid-space, vortexes of gravitational imbalance stream outwards. While slow to appear, they do not require great accuracy as the wild gravity effects can crush an enemy at range. Mk I | Mk II | Mk III | Mk IV | Mk V | Mk VI | Weapons | +65% | 68% | 71% | 75% | 78% | 81% | 84% | Shields | 0% | 1% | 2% | 4% | 6% | 8% | 10% | Malfunction Chance | +7% | 7% | 7% | 6% | 6% | 5% | 5% | Damage Modifier | +1 | 1 | 1 | 2 | 2 | 2 | 3 | Critical Chance | +3% | 3% | 3% | 3% | 3% | 3% | 3% | Critical Damage | +50 | 52 | 54 | 56 | 58 | 60 | 62 | Rarity | Rare+ | Sell Value | 80 points | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Graviton Beam Array - NOM Nanometer-scale Optimization Modules bundle raw materials with single-use nanomachines which uniquely integrate components into a ship. Efficiency and effectiveness are progressively increased, but this irreversible process of meshing items with ships makes upgraded items useless for sale or spare parts. As a result, they are bound to a single captain and AI system and cannot be traded. Rarity | Rare | Sell Value | 5 points | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Greenish Radiance An upgraded Abhorrence Drive, this disturbing device was created when its owner upgraded it to Mk V using Class X Drive Unit NOMs. Due to the unique nature of the Abhorrence Drive, the NOMs caused it to deviate in appearance even further. Crews who approach too close claim that their skin takes on a ghostly green pallor, though this cannot be verified by scientific means. In any case, the resulting item is truly unique. Like any upgrade, it will never leave its owner's ship. Weapons | +1% | Engines | +120% | Malfunction Chance | -2% | Enemy Malfunction Chance | +1% | Damage Modifier | +1 | Surprise Chance | +10% | Surprise Damage | +25 | Critical Chance | +2% | Critical Damage | +1 | Enemy Crit. Chance | -1% | Reduce Crit. Chance | +2% | Reduce Crit. Damage | +15 | Hull Points | +50 | Rarity | Upgraded (Not currently findable) | Sell Value | $0 | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Hardened Phalanx Protocol Protocol The HPP adds maintenance methods to the maneuvering subroutines of the other Phalanx Protocols, improving the general solidity of a ship's hull while reducing the number of weak points. Weapons | -3% | Shields | +25% | Engines | -3% | Damage Modifier | +1 | Reduce Crit. Chance | +15% | Reduce Crit. Damage | +50 | Hull Points | +100 | Rarity | Rare+ | Sell Value | 10 points | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Health & Safety Protocol Protocol A ship under HSP is focused on reducing accidents. This may cause a slightly slower response to new situations but the reduced number of accidents and mistakes from the measured response is usually worth it. Shields | +15% | Engines | -10% | Malfunction Chance | -10% | Reduce Crit. Chance | +8% | Reduce Crit. Damage | +30 | Hull Points | +100 | Rarity | Not Findable (Not currently findable) | Sell Value | $0 | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Heavy Armor Consisting of scrap salvaged from destroyed vessels and heavy materials pulled from asteroids, this crude armor nevertheless assists to defend ships. Hull Points | +30 | Rarity | Common | Sell Value | $6,000 | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Hephaestus Enigma This adapter is emblazoned with The Smith's embossed hammer. Great strength and energy can be attained. Mk I | Mk II | Mk III | Weapons | +30% | 31% | 32% | 33% | Shields | +30% | 31% | 32% | 33% | Engines | -5% | -4% | -3% | -2% | Malfunction Chance | +5% | 4% | 3% | 2% | Enemy Malfunction Chance | -5% | -6% | -7% | -8% | Research Units | +1.0 | 1.5 | 2.0 | 2.5 | Max Energy | +3.0 | 3.5 | 4.0 | 4.5 | Rarity | Rare+ | Sell Value | 10 points | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Hercules Neural The strong man was known for his twelve labors, but did you also know his name means "The Glory of the Air?" Weapons | +25% | Engines | +20% | Malfunction Chance | -4% | Damage Modifier | -1 | Surprise Chance | +1% | Surprise Damage | +50 | Rarity | Rare+ | Sell Value | 10 points | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Hiems Probets This device glows a bright blue, and is cold to the touch. Mk I | Mk II | Mk III | Mk IV | Mk V | Mk VI | Surprise Chance | +10% | 11% | 12% | 13% | Surprise Damage | +10 | 15 | 20 | 25 | Reduce Crit. Chance | +5% | 6% | 7% | 8% | Reduce Crit. Damage | +15 | 20 | 25 | 30 | Max Fuel | +2 | 5 | 8 | 13 | Research Units | 0.0 | 1.0 | 2.0 | 3.0 | Max Energy | 0.0 | 1.0 | 2.0 | 3.0 | Rarity | Rare | Sell Value | 5 points | |
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Hull Control Hybrid Efficiencies from combining Sol AI and ACAI knowledge synthesis provide superior micro control. Enemy Malfunction Chance | +1% | Hull Points | +50 | Rarity | Uncommon | Sell Value | 1 point | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Hybrid AI Protocol Protocol An augmentation to a ship's AI and protocol systems, the HAP increases ship functionality and effectiveness, with a slight energy drain. Weapons | +8% | Shields | +8% | Engines | +8% | Malfunction Chance | -3% | Damage Modifier | +1 | Surprise Chance | +3% | Surprise Damage | +10 | Critical Chance | +3% | Critical Damage | +10 | Max Energy | -1.0 | Rarity | Not Findable (Not currently findable) | Sell Value | $0 | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Hydra Neural The nine-headed monster was renowned for its ability to grow two heads back for each one cut off. When you need the power to strike, Hydra is the interface you want. Weapons | +20% | Malfunction Chance | +2% | Critical Chance | +8% | Critical Damage | +10 | Rarity | Rare | Sell Value | 5 points | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Improved Combat Control Hybrid Efficiencies from combining Sol AI and ACAI knowledge synthesis provide superior micro control. Shields | +10% | Engines | +10% | Damage Modifier | +3 | Rarity | Uncommon+ | Sell Value | 2 points | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Improved Engines Control Hybrid Efficiencies from combining Sol AI and ACAI knowledge synthesis provide superior micro control. Engines | +25% | Malfunction Chance | -2% | Rarity | Uncommon | Sell Value | 1 point | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Improved Fuel Control Hybrid Efficiencies from combining Sol AI and ACAI knowledge synthesis provide superior micro control. Weapons | +5% | Engines | +5% | Max Fuel | +2 | Rarity | Uncommon+ | Sell Value | 2 points | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Improved Hull Control Hybrid Efficiencies from combining Sol AI and ACAI knowledge synthesis provide superior micro control. Shields | +15% | Reduce Crit. Chance | +1% | Reduce Crit. Damage | +8 | Hull Points | +80 | Rarity | Uncommon+ | Sell Value | 2 points | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Improved Shields Control Hybrid Efficiencies from combining Sol AI and ACAI knowledge synthesis provide superior micro control. Shields | +25% | Enemy Crit. Chance | -1% | Rarity | Uncommon+ | Sell Value | 2 points | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Improved Weapons Control Hybrid Efficiencies from combining Sol AI and ACAI knowledge synthesis provide superior micro control. Weapons | +20% | Engines | +5% | Rarity | Uncommon+ | Sell Value | 2 points | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Inertial Neutraliser General Relativity redefined the concept of inertia. The device uses an exotic energy generator to enhance the effects of geodesic relativistic deviation so as to apparently violate the Newtonian laws of inertial motion. The upside of this is enhanced speed as engines have less effective mass to push against as well as extra energy for shields and weapons. Unfortunately, the basic materials needed are extremely rare. Mk I | Mk II | Mk III | Mk IV | Mk V | Mk VI | Weapons | +50% | 51% | 52% | 53% | 54% | 55% | 57% | Shields | +50% | 51% | 52% | 53% | 54% | 55% | 57% | Engines | +80% | 84% | 88% | 92% | 96% | 100% | 108% | Malfunction Chance | 0% | 0% | -1% | -1% | -2% | -3% | -3% | Enemy Malfunction Chance | 0% | 1% | 1% | 2% | 3% | 4% | 4% | Surprise Chance | +1% | 2% | 4% | 6% | 8% | 10% | 18% | Surprise Damage | +10 | 20 | 40 | 60 | 80 | 100 | 125 | Critical Chance | 0% | 1% | 1% | 2% | 2% | 3% | 3% | Critical Damage | 0 | 5 | 5 | 10 | 10 | 15 | 15 | Reduce Crit. Chance | 0% | 1% | 2% | 3% | 4% | 5% | 6% | Reduce Crit. Damage | 0 | 5 | 10 | 15 | 20 | 25 | 30 | Rarity | Very Rare+ | Sell Value | 500 points | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Inertial Neutraliser - NOM Nanometer-scale Optimization Modules bundle raw materials with single-use nanomachines which uniquely integrate components into a ship. Efficiency and effectiveness are progressively increased, but this irreversible process of meshing items with ships makes upgraded items useless for sale or spare parts. As a result, they are bound to a single captain and AI system and cannot be traded. Rarity | Very Rare | Sell Value | 25 points | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Ion Pulse Heavy Cannon A basic weapon without accuracy or finesse but compensated for with pure size. Weapons | +38% | Engines | -10% | Malfunction Chance | +5% | Rarity | Uncommon | Sell Value | 1 point | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Iridescent Refractory Particles Probets This device shoots an array of highly reflective particles toward the target, causing low visibility by both the reflected light and the fact they get stuck. on. everything. Weapons | +10% | Malfunction Chance | +5% | Enemy Malfunction Chance | +3% | Surprise Chance | +5% | Critical Chance | +10% | Reduce Crit. Chance | +10% | Rarity | Uncommon+ | Sell Value | 2 points | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Jelly Baby CONSUMABLE Known to be enjoyed by Timelords, these citrus flavored Jelly Beans increase research but come with some side effects. Duration | 5 minutes | Research Units Restored | +10 | Weapons | -5% | Shields | -5% | Engines | -10% | Surprise Chance | -15% | Surprise Damage | +150 | Enemy Crit. Chance | +15% | Reduce Crit. Chance | -10% | Hull Points | -5 | Research Units | +10.0 | Rarity | Uncommon+ (Not currently findable) | Sell Value | $3,780 | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Kifo Probets Also known as the Tree of Life, this increases your Shields, and your max HP. Mk I | Mk II | Mk III | Mk IV | Mk V | Mk VI | Weapons | -4% | -8% | -12% | -20% | Shields | +24% | 28% | 32% | 40% | Engines | +8% | 6% | 14% | 20% | Hull Points | +35 | 45 | 55 | 70 | Max Fuel | +2 | 3 | 4 | 5 | Rarity | Rare | Sell Value | 5 points | |
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Koira Probets A Pirate's best friend! Mk I | Mk II | Mk III | Mk IV | Mk V | Mk VI | Weapons | +30% | 35% | 40% | 45% | Engines | +30% | 35% | 40% | 45% | Malfunction Chance | -1% | -2% | -3% | -3% | Critical Chance | +1% | 3% | 5% | 8% | Rarity | Rare+ | Sell Value | 10 points | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Large Bomb CONSUMABLE Large, low-signature electronic disruption circuits; when triggered they can severely disrupt or even destroy energy systems. An AI transport was intercepted. A limited number were flung into space... Min Damage | 50% | Max Damage | 100% | Rarity | Rare (Not currently findable) | Sell Value | $9,000 | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Laser Beam A low-yield laser intended for combat. Star vessels this far from the sun are designed to maximize heat retention. Concentrated coherent light takes advantage of this to inflict damage to an enemy vessel. Weapons | +10% | Damage Modifier | +1 | Rarity | Very Common | Sell Value | $2,400 | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Letter of Marque CONSUMABLE Prevents other players from initiating online attacks (not raids) on you while you are at Mars Station. You cannot raid any player while active nor perform an attack against an online player while the effect lasts (any station). Duration | 30 minutes | Rarity | Uncommon+ (Not currently findable) | Sell Value | $7,200 | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Linked Nanobot Casing Atomic-sized Nanobots coaxed into protecting specific portions of the ship can provide amazing strength allowing for less mass and superior protection. While limited, the effect is still astounding, however there is a constant energy cost to keep the links. Mk I | Mk II | Mk III | Mk IV | Mk V | Mk VI | Shields | +25% | 28% | 32% | 36% | 40% | 45% | 52% | Engines | +5% | 5% | 5% | 5% | 5% | 5% | 6% | Malfunction Chance | -1% | -3% | -5% | -7% | -9% | -12% | -12% | Reduce Crit. Chance | 0% | 3% | 6% | 9% | 12% | 15% | 18% | Reduce Crit. Damage | 0 | 15 | 30 | 45 | 60 | 75 | 90 | Hull Points | +225 | 250 | 275 | 300 | 325 | 350 | 400 | Max Fuel | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Max Energy | -1.0 | -1.0 | -1.0 | -1.0 | -1.0 | -2.0 | -2.0 | Rarity | Very Rare | Sell Value | 250 points | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Linked Nanobot Casing - NOM Nanometer-scale Optimization Modules bundle raw materials with single-use nanomachines which uniquely integrate components into a ship. Efficiency and effectiveness are progressively increased, but this irreversible process of meshing items with ships makes upgraded items useless for sale or spare parts. As a result, they are bound to a single captain and AI system and cannot be traded. Rarity | Rare+ | Sell Value | 10 points | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Loco-motive Engine Probets A boost to your engines that uses an ancient technology of rotating cams and levers to propel fuel into the tank. If it's crazy and it works, it ain't crazy! Engines | +18% | Reduce Crit. Chance | +3% | Rarity | Uncommon+ | Sell Value | 2 points | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Long Eared Chocolate Rabbit CONSUMABLE It is a testament to man's oft-perverse nature that, in the years following the Starcrash, the lost knowledge and resources which were most keenly mourned were also quite often the most trivial. The recent discovery of the missing shipment of Venusian Bars stirred human scientists to synthesize ingredients and produce more of that singular substance, chocolate. While some captains maintain that the lighter flavour of the "V-Heart" pales in comparison to that of the Venusian Bars, most rapidly grow to yearn for the wave of exhilaration and high spirits brought on by its consumption. Duration | 30 minutes | Engines | +30% | Malfunction Chance | -10% | Enemy Malfunction Chance | +5% | Max Energy | -3.0 | Rarity | Uncommon+ (Not currently findable) | Sell Value | $9,000 | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Long Haul Yaw Roaming Receptacle of Ubiquitous Shifting Probets The name is a mouthful, but this device provides increased control of your ship, and quick "zips" between locations to aid in evasion during combat. Engines | +10% | Malfunction Chance | +1% | Enemy Malfunction Chance | +2% | Surprise Chance | +5% | Reduce Crit. Chance | +5% | Rarity | Uncommon+ | Sell Value | 2 points | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Long-Use Computer Kludge CONSUMABLE Sometimes all you need is a little boost to shift the odds in your favour. Consisting of space junk and spare parts, and supporting only the most basic programming, the computer kludge looks and functions like something from a garbage heap. The moving parts are barely holding together, and will definitely not last permanently, but with some skill, and a little Luck, you'll get the fighting edge you need. Duration | 30 minutes | Weapons | +25% | Malfunction Chance | -5% | Enemy Malfunction Chance | +10% | Surprise Chance | +10% | Critical Chance | +10% | Critical Damage | +10 | Rarity | Uncommon+ (Not currently findable) | Sell Value | $9,000 | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Lupus Neural Its namesake, the wolf, may not be a master of the sprint, but it endures for the long run as it chases down its quarry. Weapons | +10% | Shields | -5% | Enemy Malfunction Chance | +4% | Enemy Crit. Chance | -6% | Rarity | Rare | Sell Value | 5 points | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Lux Probets Faster Than Light travel has eluded us for centuries, and with this item...that elusion continues. Increases your Speed and Research. Mk I | Mk II | Mk III | Mk IV | Mk V | Mk VI | Shields | -7% | -5% | -4% | -3% | Engines | +30% | 33% | 35% | 37% | Research Units | +3.0 | 3.5 | 4.0 | 4.5 | Rarity | Rare | Sell Value | 5 points | |
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Lyra Neural The Lyre was a harp constructed from a tortoise shell. This Lyra is an ideal addition to your turtle build. Shields | +15% | Engines | -10% | Rarity | Uncommon | Sell Value | 1 point | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Macaw Enigma The original Macaw's feathers and plumes are streamlined and distracting. Taking wisdom from that glittering plumage, this adapter boosts your ship's performance in a way that a Captain would be stunned about. Mk I | Mk II | Mk III | Weapons | +10% | 11% | 12% | 13% | Shields | +10% | 11% | 12% | 13% | Engines | +10% | 11% | 12% | 13% | Hull Points | +15 | 20 | 25 | 30 | Max Fuel | +2 | 3 | 3 | 4 | Rarity | Rare+ | Sell Value | 10 points | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Martian AIGuide Enigma An embossed star with N and an arrow pointing towards it. This was given to you by Carter to help you navigate to the control center. Weapons | +5% | Shields | +10% | Hull Points | +20 | Rarity | Uncommon (Not currently findable) | Sell Value | 1 point | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Martian Whisky Shot CONSUMABLE A popular drink in the slums of Mars. Loved by many a Martian in Newton. Particular properties ensure longer excursions are possible outside the domes. The hangover, though, bites back. Duration | 3 minutes | Engines | +6% | Max Fuel | +4 | Rarity | Uncommon+ | Sell Value | $2,160 | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Mauler Array A surprisingly devastating array of various common beam weapons coupled with disabled engine safety overrides to siphon what the creators call 'excess engine output' into weapons. This motley configuration of parts and lesser weapons destroys anything in its path, but partially cripples any ship whose captain is crazy enough to mount one. Mk I | Mk II | Mk III | Mk IV | Mk V | Mk VI | Weapons | +125% | 135% | 145% | 155% | 165% | 175% | 191% | Engines | -15% | -12% | -9% | -6% | -3% | 0% | 0% | Malfunction Chance | +8% | 7% | 6% | 5% | 4% | 3% | 2% | Enemy Malfunction Chance | -3% | -2% | -2% | -1% | -1% | 0% | 0% | Damage Modifier | +2 | 3 | 4 | 5 | 6 | 7 | 7 | Critical Chance | +1% | 2% | 3% | 5% | 7% | 9% | 15% | Critical Damage | +50 | 60 | 70 | 80 | 95 | 110 | 110 | Reduce Crit. Chance | -15% | -13% | -11% | -9% | -7% | -5% | -3% | Rarity | Very Rare+ | Sell Value | 500 points | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Mauler Array - NOM Nanometer-scale Optimization Modules bundle raw materials with single-use nanomachines which uniquely integrate components into a ship. Efficiency and effectiveness are progressively increased, but this irreversible process of meshing items with ships makes upgraded items useless for sale or spare parts. As a result, they are bound to a single captain and AI system and cannot be traded. Rarity | Very Rare | Sell Value | 25 points | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Microzeta Launcher Probets A unique weapon that is loaded with multiple self-controlled drones. These small machines launch from a parent bullet and wreak havoc upon the target with small impact weapons, and electric prods. High misfire as the drones do not respond to commands very well. Weapons | +30% | Malfunction Chance | +5% | Damage Modifier | +20 | Critical Chance | +10% | Rarity | Uncommon+ | Sell Value | 2 points | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Military Targeting Comp. - NOM Nanometer-scale Optimization Modules bundle raw materials with single-use nanomachines which uniquely integrate components into a ship. Efficiency and effectiveness are progressively increased, but this irreversible process of meshing items with ships makes upgraded items useless for sale or spare parts. As a result, they are bound to a single captain and AI system and cannot be traded. Rarity | Rare+ | Sell Value | 10 points | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Military Targeting Computer Scavenged from a Martian Interceptor, this predictive targeting unit adapts to all known weapons decreasing misfire chances and augmenting other weapons considerably though with a corresponding energy drain. Mk I | Mk II | Mk III | Mk IV | Mk V | Mk VI | Weapons | +15% | 19% | 23% | 27% | 31% | 35% | 40% | Shields | 0% | 2% | 4% | 6% | 8% | 10% | 13% | Engines | +10% | 11% | 12% | 13% | 14% | 15% | 17% | Malfunction Chance | -5% | -7% | -8% | -9% | -10% | -11% | -12% | Enemy Malfunction Chance | 0% | 0% | 0% | 1% | 1% | 1% | 1% | Damage Modifier | +1 | 1 | 1 | 1 | 2 | 2 | 2 | Surprise Chance | +35% | 35% | 35% | 35% | 35% | 35% | 35% | Surprise Damage | +6 | 10 | 15 | 20 | 35 | 40 | 45 | Critical Chance | 0% | 1% | 1% | 2% | 2% | 3% | 3% | Critical Damage | 0 | 1 | 1 | 2 | 2 | 3 | 3 | Enemy Crit. Chance | 0% | -1% | -1% | -2% | -2% | -3% | -4% | Reduce Crit. Chance | +1% | 2% | 3% | 4% | 5% | 6% | 7% | Reduce Crit. Damage | +2 | 4 | 6 | 8 | 10 | 12 | 14 | Max Energy | -1.0 | -1.0 | -1.0 | -1.0 | -1.0 | -1.0 | -1.0 | Rarity | Very Rare | Sell Value | 250 points | |
|||||||||||||||||||||||||||||||||||||||||
Minotaur Enigma The brute power of the Minotaur is known far and wide. Mk I | Mk II | Mk III | Weapons | +30% | 31% | 32% | 33% | Shields | +10% | 11% | 12% | 13% | Engines | 0% | 1% | 2% | 3% | Damage Modifier | +15 | 20 | 25 | 30 | Rarity | Rare | Sell Value | 5 points | |
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Mixed Material Shield Array Probets This shield array is composed of a hash of other materials collected from space junk, or the remains of enemies. Shields | +7% | Enemy Malfunction Chance | +2% | Hull Points | +75 | Rarity | Uncommon+ | Sell Value | 2 points | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Mjolnir A Unique Item: Star Pirate legend says this was fashioned by the AI Council to defeat some great unknown threat. It is a highly effective weapon with exceptional range. It was provided to the Captain of the first Ship to Reach the mystical Level 60. Weapons | +100% | Engines | +15% | Rarity | Not Findable (Not currently findable) | Sell Value | $0 | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Moderately Effective Destruction Assistance Loadout AI This augment helps to improve the power of a ship's weapon systems. Many captains believe that powerful shots are an important asset, and that having this augment installed is like a badge of honour. Mk I | Mk II | Mk III | Weapons | +8% | 12% | 18% | 25% | Shields | -10% | -6% | -3% | 0% | Engines | +8% | 12% | 18% | 25% | Damage Modifier | 0 | 0 | 1 | 2 | Rarity | Rare+ | Sell Value | 80 points | |
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Muffled Protocol Protocol Whether it be gravitational pressure, passive radiation or broadcasts, spaceships make "noise". The Muffled Protocol aims to reduce these emissions. Cutting internal lighting and maintaining a minimum profile to your target can delay recognition and provide stealth. Damage Modifier | +1 | Surprise Chance | +10% | Rarity | Not Findable (Not currently findable) | Sell Value | $0 | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Mysterious Stabilizer Enigma Farcasting can be a rocky road and even rockier when your stabilizing unit is not calibrated for it. The origin, and workings of this unit are not well understood. Engines | +15% | Malfunction Chance | -2% | Damage Modifier | +15 | Hull Points | +10 | Rarity | Uncommon+ | Sell Value | 2 points | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Natalis Probets An ancient word meaning "birthplace," this will make you feel reborn! Shields | +20% | Hull Points | +100 | Rarity | Uncommon | Sell Value | 1 point | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Navigation Disruptor Probets This device lands on a target and disrupts the Navigation system, causing the ship to go "Kwazy" and spin out of control. Weapons | +30% | Malfunction Chance | +5% | Enemy Malfunction Chance | +5% | Damage Modifier | +10 | Critical Damage | +10 | Rarity | Uncommon+ | Sell Value | 2 points | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
NEO Probets This mysterious device makes you feel brand new! Mk I | Mk II | Mk III | Mk IV | Mk V | Mk VI | Critical Chance | +5% | 6% | 7% | 8% | Critical Damage | +10 | 11 | 12 | 13 | Enemy Crit. Chance | -10% | -11% | -12% | -13% | Hull Points | +200 | 250 | 300 | 400 | Max Fuel | 0 | 0 | 0 | 0 | Rarity | Rare+ | Sell Value | 10 points | |
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Neutron Emitter Array Multiple streams of concentrated beams of neutrons. Generally a reliable weapon yet prone to sporadic system safety shutdowns to stop the unit from exploding! Weapons | +30% | Malfunction Chance | +5% | Damage Modifier | +1 | Rarity | Uncommon | Sell Value | 1 point | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Norsu Probets A big, big cannon. This weapon is so powerful, that the recoil can damage shields. Weapons | +18% | Shields | -6% | Malfunction Chance | +18% | Surprise Chance | +15% | Surprise Damage | +10 | Rarity | Common | Sell Value | $2,400 | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Notorious Day Token CONSUMABLE This will provide one day of Notorious Day status - it can only be used by the player who has earned it. Notorious days expire at 20:00 server time - the best time to cash this in is at 20:05 (it is wise to wait a few minutes to ensure the server has completed the daily rollup as there is a lot of activity then and delays while rare can occur). Rarity | Not Findable (Not currently findable) | Sell Value | $0 | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Notorious for 1 Week (7 Days) CONSUMABLE Adds 7 Notorious Days to your account when used. Can be given to other players. Rarity | Not Findable (Not currently findable) | Sell Value | $0 | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Optional Cup Holder AI Reduces rum spillage due to enemy weapons fire, and bolsters the AI's self esteem. Mk I | Mk II | Mk III | Enemy Crit. Chance | -1% | -2% | -3% | -4% | Rarity | Rare | Sell Value | 40 points | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Orion Neural Perhaps the Original Great Hunter, Orion was strong, fast, and cunning. Weapons | +45% | Engines | +25% | Enemy Malfunction Chance | -1% | Damage Modifier | +4 | Critical Chance | -3% | Rarity | Rare | Sell Value | 5 points | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Orpiment Cluster Rocket Probets Arsenic sulfide in this weapon causes the target to be turned a ghastly yellow. Oh, and the target is also poisoned. Weapons | +21% | Malfunction Chance | +5% | Enemy Malfunction Chance | +2% | Surprise Damage | +5 | Critical Damage | +10 | Rarity | Uncommon+ | Sell Value | 2 points | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
OverAMP Engines Protocol Protocol Running engines hotter for longer is not just a project for the Engineering department; the rest of the systems must be aggressively monitored for overload. The OverAMP Engines Protocol allows for that, but at the trade off of reduced focus on other procedures. Engines | +30% | Malfunction Chance | +3% | Rarity | Uncommon+ | Sell Value | 2 points | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
OverAMP Gunnery Protocol Protocol Weapons can be fired with more power and throughput under this protocol but systems throughout the ship need be aggressively tweaked for constant resulting power fluctuations. Cue maniacal laughter. Weapons | +20% | Malfunction Chance | +3% | Rarity | Uncommon+ | Sell Value | 2 points | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Overamped Laser Battery The Overamped Laser Battery is a grouping of Laser Beams that have been pushed past their normal fault tolerance. This is immensely powerful but can fail at any time. It also interferes with the Shields and causes feedback on the Engines. Mk I | Mk II | Mk III | Mk IV | Mk V | Mk VI | Weapons | +70% | 71% | 74% | 76% | 78% | 80% | 84% | Shields | -5% | 0% | 0% | 5% | 8% | 10% | 10% | Engines | -10% | -10% | -9% | -9% | -9% | -9% | -6% | Malfunction Chance | +24% | 24% | 23% | 20% | 19% | 18% | 18% | Damage Modifier | +4 | 4 | 4 | 5 | 5 | 6 | 6 | Critical Chance | 0% | 0% | 0% | 0% | 0% | 1% | 2% | Critical Damage | 0 | 0 | 0 | 0 | 0 | 3 | 6 | Rarity | Rare | Sell Value | 40 points | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Overamped Laser Battery - NOM Nanometer-scale Optimization Modules bundle raw materials with single-use nanomachines which uniquely integrate components into a ship. Efficiency and effectiveness are progressively increased, but this irreversible process of meshing items with ships makes upgraded items useless for sale or spare parts. As a result, they are bound to a single captain and AI system and cannot be traded. Rarity | Uncommon+ | Sell Value | $4,000 | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Overwhelming Roguish Charm of Kane An upgraded Smiter, this weapon was created when its owner upgraded it to Mk V using Pulsar Beam NOMs. Due to the unique nature of the Smiter (and its owner's likewise unique ego, as well), the NOMs caused the weapon to deviate in appearance from that of a standard PB. It is claimed by some that this resulted in the bonding of its owner's roguish charm to the Smiter. In any case, the resulting item is truly unique. Like any upgrade, it will never leave its owner's ship. Weapons | +120% | Engines | +35% | Malfunction Chance | -2% | Damage Modifier | +2 | Rarity | Upgraded (Not currently findable) | Sell Value | $0 | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Pandura Enigma The pandura was an ancient guitar. This Pandura Adapter emits a unique sound that tunes your ship's shields. Weapons | +5% | Shields | +20% | Engines | -10% | Damage Modifier | +3 | Hull Points | +175 | Rarity | Uncommon+ | Sell Value | 2 points | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Pavo Neural The Peacock's plumes are admired for their breath-taking brilliance. This interface will boost your ship's performance in ways any captain can admire. Weapons | +8% | Shields | +8% | Engines | +8% | Enemy Crit. Chance | +2% | Hull Points | +25 | Max Fuel | +1 | Rarity | Rare+ | Sell Value | 10 points | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Pegasus Neural Like its namesake; swift, powerful and always a surprise. Weapons | +5% | Engines | +5% | Enemy Malfunction Chance | +1% | Surprise Chance | +5% | Rarity | Uncommon+ | Sell Value | 2 points | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Perseus Neural This constellation depicts a great warrior whose exploits were second only to those of Hercules. Weapons | +10% | Shields | +15% | Engines | +15% | Malfunction Chance | +2% | Rarity | Uncommon+ | Sell Value | 2 points | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Phalanx Protocol Protocol The ACAIs have determined a very effective protocol for improving the defensive system, but that comes at a cost of weapons and Engines. A ship's Captain has to hope the trade-off is worth it. Weapons | -5% | Shields | +20% | Engines | -5% | Hull Points | +50 | Rarity | Uncommon+ | Sell Value | 2 points | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Phaser Emitter Creating waves of high probability of quark appearance and disappearance the phaser wreaks havoc on electrical and electronic systems, passing through armour with ease although the particle streams are not reliable to materialize within the vulnerable portions of the enemy vessel. Mk I | Mk II | Mk III | Mk IV | Mk V | Mk VI | Weapons | +53% | 57% | 60% | 62% | 66% | 70% | 75% | Engines | +15% | 16% | 20% | 30% | 33% | 40% | 45% | Malfunction Chance | 0% | 0% | 0% | -1% | -1% | -1% | -1% | Rarity | Rare+ | Sell Value | 80 points | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Phaser Emitter - NOM Nanometer-scale Optimization Modules bundle raw materials with single-use nanomachines which uniquely integrate components into a ship. Efficiency and effectiveness are progressively increased, but this irreversible process of meshing items with ships makes upgraded items useless for sale or spare parts. As a result, they are bound to a single captain and AI system and cannot be traded. Rarity | Rare | Sell Value | 5 points | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Phaser Emitter Array Known affectionately as a PEA SHOOTER, this is an array of synchronized Phaser Emitters. Creating waves of high probability of quark appearance and disappearance the phaser wreaks havoc on electrical and electronic systems, passing through armour with ease although the particle streams are not reliable to materialize within the vulnerable portions of the enemy vessel. Mk I | Mk II | Mk III | Mk IV | Mk V | Mk VI | Weapons | +70% | 76% | 82% | 88% | 94% | 100% | 108% | Engines | +25% | 29% | 33% | 37% | 41% | 45% | 50% | Malfunction Chance | -2% | -2% | -3% | -4% | -5% | -6% | -7% | Rarity | Very Rare | Sell Value | 250 points | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Phaser Emitter Array - NOM Nanometer-scale Optimization Modules bundle raw materials with single-use nanomachines which uniquely integrate components into a ship. Efficiency and effectiveness are progressively increased, but this irreversible process of meshing items with ships makes upgraded items useless for sale or spare parts. As a result, they are bound to a single captain and AI system and cannot be traded. Rarity | Rare+ | Sell Value | 10 points | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Pieces of Eight CONSUMABLE Pieces of Eight harken back to their namesakes of naval sailing days. They are worth less than a cargo, but can be shared as tokens of goodwill. Or ill will depending upon the sender. Duration | 30 minutes | Engines | +13% | Hull Points | -13 | Rarity | Not Findable (Not currently findable) | Sell Value | $1 | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Plasma Cannon Creating an energy vacuum makes for a hot time when a high energy source follows right behind - like your target's engine. Assuming of course that the vacuum is used - and doesn't cause a sympathetic effect around YOUR engine... Mk I | Mk II | Mk III | Mk IV | Mk V | Mk VI | Weapons | +110% | 118% | 126% | 134% | 142% | 150% | 163% | Engines | -10% | -8% | -6% | -4% | -2% | 0% | 0% | Malfunction Chance | +8% | 6% | 4% | 3% | 2% | 1% | 0% | Damage Modifier | 0 | 0 | 0 | 0 | 0 | 1 | 1 | Surprise Chance | +3% | 4% | 5% | 6% | 7% | 8% | 9% | Surprise Damage | +15 | 20 | 25 | 40 | 55 | 75 | 90 | Rarity | Very Rare | Sell Value | 250 points | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Plasma Cannon - NOM Nanometer-scale Optimization Modules bundle raw materials with single-use nanomachines which uniquely integrate components into a ship. Efficiency and effectiveness are progressively increased, but this irreversible process of meshing items with ships makes upgraded items useless for sale or spare parts. As a result, they are bound to a single captain and AI system and cannot be traded. Rarity | Rare+ | Sell Value | 10 points | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Pollux Probets One of two items with similar properties that enhance all three of Weapons, Shields and Engines. Weapons | +15% | Shields | +15% | Engines | +9% | Malfunction Chance | +5% | Rarity | Uncommon | Sell Value | 1 point | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Precision Firing Module While originally designed for station mounted defensive weapons, Free Captains have adapted the systems to improve weapon and shield energy output levels. Newer stations use more modern modules making these after market modifications hard to come by. Weapons | +12% | Shields | +5% | Malfunction Chance | -4% | Rarity | Rare (Findable through Exclusive Search) | Sell Value | 40 points | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Precision Firing Protocol Protocol This is similar to but far superior to the Targeting Protocol. This provides a clear system for the Gunnery section to target enemies weak points at a slower pace but with greater precision. Weapons | +25% | Engines | -10% | Enemy Malfunction Chance | -2% | Damage Modifier | +3 | Critical Chance | +2% | Critical Damage | +25 | Rarity | Rare | Sell Value | 5 points | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Procyon Enigma The constellation Procyon gives its name, in part to the Racoon. While not a mighty warrior, the Racoon more than makes up in surprise, what it lacks in formal combat abilities. Weapons | +10% | Surprise Chance | +10% | Surprise Damage | +75 | Rarity | Uncommon+ | Sell Value | 2 points | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Prodigious Upright Gun Probets Show your pugnaciousness with this weapon! This laser array features a short muzzle, allowing for a wider spread and damage across more parts of the target. Weapons | +31% | Malfunction Chance | +5% | Damage Modifier | +20 | Critical Chance | +5% | Hull Points | +70 | Rarity | Uncommon+ | Sell Value | 2 points | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Pulsar Beam Triggering a web-like grid of crisscrossing radiation stripes, the Pulsar Beam is a highly effective weapon with exceptional range. The broad effect radius makes it a challenge to ensure the full power is brought to bear on the enemy vessel. Mk I | Mk II | Mk III | Mk IV | Mk V | Mk VI | Weapons | +100% | 107% | 114% | 121% | 128% | 135% | 145% | Engines | +15% | 18% | 23% | 27% | 33% | 36% | 39% | Malfunction Chance | 0% | 0% | -1% | -1% | -2% | -2% | -3% | Damage Modifier | -1 | -1 | 0 | 1 | 1 | 2 | 2 | Rarity | Very Rare | Sell Value | 250 points | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Pulsar Beam - NOM Nanometer-scale Optimization Modules bundle raw materials with single-use nanomachines which uniquely integrate components into a ship. Efficiency and effectiveness are progressively increased, but this irreversible process of meshing items with ships makes upgraded items useless for sale or spare parts. As a result, they are bound to a single captain and AI system and cannot be traded. Rarity | Rare+ | Sell Value | 10 points | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Pumpkin Bomb CONSUMABLE Use it before it's gone!!! --- AKA A highly explosive device with a smooth spherical shape - throw and count to 3. Four shalt thou not count, neither count thou two, excepting that thou then proceed to three. Five is right out. This will disappear mid-April, so use them!! Min Damage | 10% | Max Damage | 60% | Rarity | Common (Not currently findable) | Sell Value | $9,000 | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Quality Control Protocol Protocol ACAIs realise that simple checklists are one of the most effective ways of reducing mistakes. A ship with an active Quality Control Protocol lives (more often) and dies (less often) by their checklists. Malfunction Chance | -7% | Enemy Malfunction Chance | -2% | Rarity | Uncommon+ | Sell Value | 2 points | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Quantum Decoherence Generator CONSUMABLE With a focused decoherence wave, it is possible to disrupt the AI and critical systems of an enemy ship. Even a ship's regenabots will be affected making them very vulnerable until their on board AI reboots. Sadly, the components involved in such a device do not last long and have been declared illegal tech by the AI Council. Duration | 30 minutes | Weapons | +60% | Shields | -10% | Engines | -10% | Malfunction Chance | -15% | Enemy Malfunction Chance | +10% | Damage Modifier | +3 | Critical Chance | +5% | Critical Damage | +15 | Rarity | Rare+ (Findable through Exclusive Search) | Sell Value | $0 | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
QuarterMass Gumdrop CONSUMABLE These high intensity mint gumdrops allow the user to focus extremely hard on Research, learning as much as possible in a very short amount of time. However, they also leave the user extremely drained for the same amount of time afterward. Duration | 10 minutes | Research Units Restored | +25 | Weapons | -10% | Shields | -10% | Engines | -15% | Surprise Chance | -25% | Surprise Damage | +250 | Enemy Crit. Chance | +25% | Reduce Crit. Chance | -15% | Hull Points | -25 | Research Units | +25.0 | Max Energy | +2.0 | Energy Restored | +2 | Rarity | Rare+ (Not currently findable) | Sell Value | $12,000 | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Refinement Enigma Refinement helps with refining your targeting and bandwidth of your weapons to assist and focus aim and damage. Weapons | +3% | Shields | +3% | Engines | +3% | Malfunction Chance | -1% | Damage Modifier | +3 | Critical Chance | +1% | Critical Damage | +5 | Rarity | Uncommon+ (Not currently findable) | Sell Value | 2 points | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Reflective Field Dynamo This is the state of the art in Pacifist reflective defense technology, providing a sizeable boost to shields. On top of this standard benefit, the dynamo absorbs energy from attacks to be reused in part in the engines for fast getaways. The remainder of weapons fire is reflected back at attackers, allowing the Pacifists to technically refrain from harming living beings. Mk I | Mk II | Mk III | Mk IV | Mk V | Mk VI | Weapons | +50% | 51% | 52% | 53% | 54% | 55% | 57% | Shields | +80% | 84% | 88% | 92% | 96% | 100% | 108% | Engines | +50% | 51% | 52% | 53% | 54% | 55% | 57% | Malfunction Chance | 0% | -1% | -2% | -3% | -5% | -7% | -7% | Enemy Malfunction Chance | 0% | 0% | 0% | 0% | 0% | 1% | 1% | Reduce Crit. Chance | +2% | 4% | 6% | 9% | 12% | 15% | 18% | Reduce Crit. Damage | +10 | 20 | 30 | 40 | 50 | 100 | 150 | Hull Points | 0 | 10 | 20 | 30 | 50 | 75 | 100 | Max Fuel | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Rarity | Very Rare+ | Sell Value | 500 points | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Reflective Field Dynamo - NOM Nanometer-scale Optimization Modules bundle raw materials with single-use nanomachines which uniquely integrate components into a ship. Efficiency and effectiveness are progressively increased, but this irreversible process of meshing items with ships makes upgraded items useless for sale or spare parts. As a result, they are bound to a single captain and AI system and cannot be traded. Rarity | Very Rare | Sell Value | 25 points | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Regenabot Summoner CONSUMABLE This kit will emit a distress call for Regenabots. Packing a huge amount of sending power in a small package, the unit is destroyed after use. Repair Ship | +100% | Rarity | Uncommon | Sell Value | $9,000 | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Rekall Plating This plating protects, as all good Armour should, but has specialized technology enabling ships systems to research deeper, and with upgrades, faster. Though that can make the Captain and ship AI distracted. It seems to tap into memories that aren't even yours. Or perhaps, even human. Mk I | Mk II | Mk III | Mk IV | Mk V | Mk VI | Shields | +30% | 31% | 32% | 35% | 40% | 45% | 50% | Engines | -10% | -9% | -8% | -6% | -4% | -2% | 0% | Malfunction Chance | +3% | 2% | 1% | 0% | 0% | 0% | 0% | Hull Points | +50 | 65 | 80 | 100 | 150 | 200 | 250 | Max Fuel | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Research Units | +1.0 | 1.0 | 1.0 | 3.0 | 5.0 | 10.0 | 12.0 | Max Energy | 0.0 | 0.0 | 0.0 | 1.0 | 1.0 | 2.0 | 2.2 | Rarity | Rare+ | Sell Value | 80 points | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Rekall Plating - NOM Nanometer-scale Optimization Modules bundle raw materials with single-use nanomachines which uniquely integrate components into a ship. Efficiency and effectiveness are progressively increased, but this irreversible process of meshing items with ships makes upgraded items useless for sale or spare parts. As a result, they are bound to a single captain and AI system and cannot be traded. Rarity | Rare | Sell Value | 5 points | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Research Augmentation Device AI The use of this device allows captains to redirect some power to their research efforts, but this could have unfortunate side effects if caught in a combat situation. Mk I | Mk II | Mk III | Malfunction Chance | +9% | 7% | 5% | 3% | Research Units | +10.0 | 15.0 | 20.0 | 25.0 | Rarity | Very Rare | Sell Value | 250 points | |
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Research Control Hybrid Efficiencies from combining Sol AI and ACAI knowledge synthesis provide superior micro control. Research Units | +4.0 | Rarity | Uncommon | Sell Value | 1 point | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Reticulum Neural The grid of fine lines used in the focus of an optical instrument are called a reticle. Properly used, Reticulum will focus your aim and make every shot count. Malfunction Chance | -1% | Damage Modifier | +1 | Critical Chance | +1% | Critical Damage | +10 | Rarity | Not Findable (Not currently findable) | Sell Value | $0 | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Rhodium Shield Enhancement Probets This "Lustre"ous material is hard, expensive, and very reflective. Increases Shields and XP, and has a lovely secondary effect of temporarily blinding your opponent. Shields | +10% | Enemy Malfunction Chance | +3% | Reduce Crit. Damage | +10 | Hull Points | +70 | Rarity | Uncommon+ | Sell Value | 2 points | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Rigel Probets Named after a blue supergiant in the Orion Constellation, this will turn your ship into a supergiant as well, with more colour choices! Weapons | +18% | Shields | -8% | Engines | +15% | Surprise Chance | +8% | Rarity | Uncommon+ | Sell Value | 2 points | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Roll of Duct Tape CONSUMABLE The versatility of the most inglorious of substances ensured its survival into the current age. Desperate spacefarers have been known to use it in place of proper repair work (10% of damage is repaired when used - this reduces Ship Yard time by 1 minute). Repair Ship | +10% (100 max.) | Rarity | Very Common | Sell Value | $2,400 | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Science Batch and Fuel Controls Hybrid Efficiencies from combining Sol AI and ACAI knowledge synthesis provide superior micro control. When run in parallel the insights from competing and complementary systems are staggering. Max Fuel | +2 | Research Units | +12.0 | Max Energy | +1.4 | Rarity | Rare+ | Sell Value | 10 points | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Science Fact Protocol Protocol Science-focused vessels have a natural advantage in running their own researches. And this protocol is -- for science! Research Units | +20.0 | Rarity | Rare+ | Sell Value | 10 points | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Scorpius Enigma This adapter is marked clearly with the Scorpion constellation. Legend says you do not want one riding on your back. Full of surprise and damage. Mk I | Mk II | Mk III | Weapons | 0% | 1% | 2% | 3% | Shields | 0% | 1% | 2% | 3% | Engines | 0% | 1% | 2% | 3% | Surprise Chance | +10% | 11% | 12% | 13% | Surprise Damage | +10 | 15 | 20 | 25 | Critical Chance | +5% | 6% | 7% | 8% | Critical Damage | +15 | 20 | 25 | 30 | Rarity | Rare | Sell Value | 5 points | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Scutum Neural Nothing like extra shielding for fending off shots from an enemy. Shields | +8% | Malfunction Chance | +3% | Enemy Crit. Chance | -5% | Hull Points | +15 | Rarity | Uncommon+ | Sell Value | 2 points | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Scylla Enigma Mighty adapter to be plugged in; in reference to the Ancient Monster of the Sea with 12 tentacles and 6 dog heads that guarded one side of the Strait of Messina. Mk I | Mk II | Mk III | Shields | +15% | 16% | 17% | 18% | Engines | +15% | 16% | 17% | 18% | Damage Modifier | +10 | 15 | 20 | 25 | Surprise Damage | +5 | 10 | 15 | 20 | Critical Chance | +10% | 11% | 12% | 13% | Critical Damage | +20 | 25 | 30 | 35 | Rarity | Rare+ | Sell Value | 10 points | |
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Shields Control Hybrid Efficiencies from combining Sol AI and ACAI knowledge synthesis provide superior micro control. Shields | +12% | Rarity | Uncommon | Sell Value | 1 point | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Signature Scrambler Circuit A Military grade device used to minimize and distort ship emissions. Somewhat legendary, this unit is said to make it impossible to locate a Star Pirate who doesn't want to be found. Mk I | Mk II | Mk III | Mk IV | Mk V | Mk VI | Weapons | +15% | 18% | 20% | 22% | 24% | 26% | 29% | Shields | +50% | 54% | 58% | 62% | 66% | 70% | 75% | Engines | +15% | 18% | 20% | 22% | 24% | 26% | 29% | Damage Modifier | +1 | 1 | 2 | 2 | 3 | 3 | 4 | Surprise Chance | +10% | 22% | 24% | 26% | 28% | 30% | 34% | Surprise Damage | +15 | 50 | 70 | 100 | 140 | 180 | 220 | Critical Chance | 0% | 0% | 1% | 2% | 3% | 4% | 5% | Critical Damage | 0 | 0 | 1 | 2 | 3 | 4 | 5 | Reduce Crit. Chance | 0% | 0% | 0% | 1% | 2% | 3% | 4% | Reduce Crit. Damage | 0 | 0 | 0 | 15 | 30 | 50 | 60 | Rarity | Very Rare | Sell Value | 250 points | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Signature Scrambler Circuit - NOM Nanometer-scale Optimization Modules bundle raw materials with single-use nanomachines which uniquely integrate components into a ship. Efficiency and effectiveness are progressively increased, but this irreversible process of meshing items with ships makes upgraded items useless for sale or spare parts. As a result, they are bound to a single captain and AI system and cannot be traded. Rarity | Rare+ | Sell Value | 10 points | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Sirius CONSUMABLE Named for the first star to rise in the sky on old Earth, this item increases your max Research and critical chance. Duration | 30 minutes | Critical Chance | +15% | Research Units | +15.0 | Rarity | Rare+ (Not currently findable) | Sell Value | $1 | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Slip Stream Drive CONSUMABLE This small canister is manufactured in secret by the AI Council. When applied to a drive unit, it releases what appears to be a stream of nanites into the drive systems. Beyond that, any knowledge of its function is the sole property of the AI Council. The technology boost it grants is temporary and short-lived, as the substance reverses its modifications when its limited uses are consumed. Duration | 30 minutes | Weapons | +10% | Engines | +60% | Malfunction Chance | -5% | Reduce Crit. Chance | +5% | Reduce Crit. Damage | +60 | Rarity | Rare (Not currently findable) | Sell Value | $9,000 | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Small Bomb CONSUMABLE Small, non-descript, low-signature electronic disruption circuits; when triggered they can wreak havoc with energy systems. Min Damage | 5% | Max Damage | 20% | Rarity | Uncommon (Not currently findable) | Sell Value | $9,000 | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Smiter A Unique Item: after an intense fight with a Pod Destroyer, this weapon was salvaged by Mr Awesome, Captain of the first Ship to Reach Level 90. It is a highly effective weapon with exceptional range. Weapons | +100% | Engines | +16% | Rarity | Not Findable (Not currently findable) | Sell Value | $0 | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Snowball Bomb CONSUMABLE Small focused laser matrices causing atoms to sharply reduce Brownian motion. The result is an extreme but localized drop in pressure and temperature. While a failure for the original superconductor intention, enterprising individuals have realized these can make deadly bombs. Min Damage | 10% | Max Damage | 60% | Rarity | Not Findable (Not currently findable) | Sell Value | $9,000 | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Snowflake CONSUMABLE A beautiful, yet delicate souvenir from the outermost parts of the system. Known to many but seen by few, these items have a short half life, and expire quickly. Rarity | Common (Not currently findable) | Sell Value | $5,100 | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Stabilizer Module The use of many modified systems often leaves Free Captains vulnerable to system wide malfunctions. Using modified stabilizers originally designed for station attitude control helps improve system reliability at a slight cost to maximum ship energy levels. Newer stations use more modern modules making these after market modifications hard to come by. Malfunction Chance | -2% | Critical Damage | +2 | Max Energy | -1.0 | Rarity | Rare (Findable through Exclusive Search) | Sell Value | 40 points | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Starcrash Celebration Cake CONSUMABLE Customs among post-starcrash humanity are complex and downright strange. Many traditions come and go, short-lived as a sunspot - but absurdly, a few seem to stick. In the case of Starcrash Celebration Cake, mankind chose to celebrate its greatest disaster, rather than mourn it. And what's a party without delicious, frosted cake? So, once a year (or whenever the fancy strikes) free captains throughout the solar system negotiate with their kitchen AIs, promising to cut carbs and run laps if the AIs will just let them eat cake! Duration | 30 minutes | Weapons | +15% | Shields | -5% | Engines | +30% | Malfunction Chance | -2% | Damage Modifier | +2 | Surprise Chance | +5% | Surprise Damage | +100 | Rarity | Uncommon+ (Not currently findable) | Sell Value | $9,000 | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Stealth Drive Unit The discovery of both gravity and lightwave manipulation was instantly taken on by Engine Designers to create engines that were not as powerful, but much harder to detect by standard equipment. Engines | +35% | Malfunction Chance | +2% | Surprise Chance | +7% | Surprise Damage | +12 | Rarity | Uncommon (Not currently findable) | Sell Value | 1 point | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Stealth Plating The discovery of advanced gravity and lightwave manipulation meant that truly stealthy armor plating was made possible. This has certain advantages and disadvantages especially as engine and weapons units need to be partially muzzled to gain full effect. Weapons | -10% | Shields | +10% | Damage Modifier | -1 | Surprise Chance | +5% | Hull Points | +50 | Rarity | Uncommon (Not currently findable) | Sell Value | 1 point | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Sunburst Chardonnay CONSUMABLE Banned by the AI Council, this mysterious, full-bodied wine has been produced and quietly distributed through the system by the Sons of Earth. The grapes from which it is made are grown in intricate Mercurian hydroponic farms, moving on tracks to stay in the safe zone of the Mercurian terminator. The fruits thrive in perpetual twilight; in the purest sunlight in the Solar System. The wine is a symbol of a golden utopia - one not from the AI Council. The AI Council has declared it contraband. For that same reason, Captains and crews alike will stop at nothing to have it. Duration | 30 minutes | Shields | +15% | Critical Chance | +2% | Critical Damage | +30 | Reduce Crit. Chance | +8% | Reduce Crit. Damage | +60 | Rarity | Rare (Not currently findable) | Sell Value | $9,000 | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Sunburst Syrah CONSUMABLE The success of Sunburst Chardonnay has encouraged the Vineyard on Mercury to branch out. Grown in intricate Mercurian hydroponic farms, the deep red grapes that are used in this wine make use of the long day/night cycle natural to Mercury. The wine is a Vintner's masterpiece and a symbol of the Sons of Earth defiance of the AI Council. The AI Council has declared it contraband. For that same reason, Captains and crews alike will stop at nothing to have it. Duration | 30 minutes | Shields | +10% | Engines | +20% | Critical Chance | +1% | Critical Damage | +15 | Reduce Crit. Chance | +2% | Reduce Crit. Damage | +30 | Max Fuel | +2 | Fuel Restored | +2 | Rarity | Rare | Sell Value | $9,000 | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Surgical Singularity Forged by the same Uru process as the legendary Mjolnir, this armament was salvaged from the wreckage of the Heart of Terror after its defeat at the hands of the premier ascender. This artifact is named after its uncanny ability to slice through hulls with surgical precision. Weapons | +120% | Engines | +35% | Malfunction Chance | -2% | Damage Modifier | +2 | Rarity | Upgraded (Not currently findable) | Sell Value | $0 | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
T.U.N.A CONSUMABLE This historic ration, The United Nations Apportionment, is shockingly good. It was not only the favourite emergency ration of the UN but turned into well sought after ration. Even today, post-Starcrash, cans of this exist and are fought over by rough and tumble pirates. It's never been clear, but somehow it provides a serene viewpoint that puts the user into an ultimate flow state. If given to a captain and crew, it reduces malfunctions. Duration | 30 minutes | Malfunction Chance | -20% | Rarity | Rare (Not currently findable) | Sell Value | $24,000 | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Tactical Force Firing Enigma Between this device, and the knowledge gained from the Eridian Security Force, your ship's attack capacity (and to some degree it's defence) are much improved. Weapons | +25% | Shields | -5% | Engines | +20% | Hull Points | +35 | Rarity | Uncommon+ | Sell Value | 2 points | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Targeting Protocol Protocol The ACAIs have found standard operating procedures that improve firing accuracy. Translating these procedures to ships of Free Captains has resulted in the Targeting Protocol. Weapons | +5% | Critical Chance | +5% | Critical Damage | +12 | Rarity | Uncommon+ | Sell Value | 2 points | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Teumessian Enigma Based on the mighty gigantic Greek fox. The Legend says it could never be caught and would prey upon criminals; this adapter will give you an edge in surprise. Mk I | Mk II | Mk III | Engines | +15% | 16% | 17% | 18% | Damage Modifier | +15 | 20 | 25 | 30 | Surprise Chance | +5% | 6% | 7% | 8% | Surprise Damage | +10 | 15 | 20 | 25 | Critical Chance | +15% | 16% | 17% | 18% | Critical Damage | +15 | 20 | 25 | 30 | Rarity | Rare+ | Sell Value | 10 points | |
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Thuban Probets We now know that this is in fact a binary star, but Ancient texts also referred to this star as Adib and The Dragon's Tail. Shields | +28% | Enemy Malfunction Chance | +2% | Critical Chance | +8% | Rarity | Uncommon+ | Sell Value | 2 points | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Tigris Enigma Like its namesake, this Tiger-themed adapter stalks and hunts its prey from heights and shadows. Mk I | Mk II | Mk III | Weapons | +5% | 6% | 7% | 8% | Shields | +10% | 11% | 12% | 13% | Engines | +5% | 6% | 7% | 8% | Damage Modifier | +20 | 25 | 30 | 35 | Enemy Crit. Chance | -10% | -11% | -12% | -13% | Rarity | Rare | Sell Value | 5 points | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Trajectory Altering Enigma Routines AI These routines vastly improve the evasive maneuvers of your craft by making them much harder to predict and counter. Sometimes being in just the right spot can make your shots more devastating, or mean the difference in surprising an opponent. Mk I | Mk II | Mk III | Weapons | +3% | 7% | 12% | 18% | Shields | +3% | 7% | 12% | 18% | Engines | +3% | 7% | 12% | 18% | Rarity | Rare+ | Sell Value | 80 points | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Trireme Enigma Like its namesake - fast, powerful, and full of surprises in battle. Weapons | +10% | Shields | +5% | Engines | +5% | Surprise Chance | +8% | Rarity | Uncommon+ | Sell Value | 2 points | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Tritanium Armor Standard space armor - a dark material meant to minimize heat loss and maximize energy absorption while providing radiation protection. In deep space the first enemy is the void and freezing; the second is baking to death. Hull Points | +65 | Rarity | Common+ | Sell Value | $9,000 | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Triton Enigma Twisted seashell embossed on this adapter refers to the Mighty Son of Poseidon that ruled in a golden palace beneath the ancient seas. Mighty and powerful. Mk I | Mk II | Mk III | Weapons | +10% | 11% | 12% | 13% | Shields | +20% | 21% | 22% | 23% | Engines | +4% | 5% | 6% | 7% | Damage Modifier | +20 | 25 | 30 | 35 | Hull Points | +40 | 50 | 60 | 70 | Max Fuel | 0 | 0 | 0 | 0 | Rarity | Rare | Sell Value | 5 points | |
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Upgraded AI Prototype CONSUMABLE While the AIs represent the epitome of modern technology, even they continue to look for improvements. Recent developments in quantum manipulation and pico-architectural manufacturing offer promising results. The AI Council is allowing certain ship captains the opportunity to test out these new systems for a few cycles. Duration | 2 days | Weapons | +5% | Shields | +10% | Engines | +5% | Damage Modifier | +2 | Critical Chance | +5% | Critical Damage | +10 | Enemy Crit. Chance | -5% | Reduce Crit. Chance | +10% | Hull Points | +100 | Rarity | Rare+ (Findable through Exclusive Search) | Sell Value | $0 | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Vega Probets The 2nd vertex of the Summer Triangle, when viewed from ancient earth, Vega was the brightest star in the constellation Lyra. When viewed from an opposing ship, Vega instills fear and dread. Enhances the elements that Deneb takes away! Shields | +20% | Malfunction Chance | -1% | Hull Points | +100 | Rarity | Uncommon+ | Sell Value | 2 points | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Vulpecula Neural The Fox - swift and cunning. Use Vulpecula when speed and surprise are your most important assets. Engines | +25% | Malfunction Chance | -5% | Enemy Malfunction Chance | +1% | Surprise Chance | +8% | Surprise Damage | +80 | Rarity | Rare+ | Sell Value | 10 points | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Walkin Whisky Shot CONSUMABLE A small tumbler of the renowned Walkin Whisky beverage, the oldest known truly fine whisky. While Walkin Whisky itself is exceedingly rare, finding someone willing to share their bottle is even more so. Even as small an amount as this often carries a huge associated cargo cost. Duration | 30 minutes | Weapons | +6% | Shields | +2% | Damage Modifier | +2 | Hull Points | +20 | Rarity | Uncommon+ (Not currently findable) | Sell Value | $15,000 | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Weapons Control Hybrid Efficiencies from combining Sol AI and ACAI knowledge synthesis provide superior micro control. Weapons | +12% | Rarity | Uncommon | Sell Value | 1 point | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Xeortrium Armor Discovered just before the Starcrash, xeortrium is a rare asteroid metal which can be worked into nanotubes providing excellent tensile strength and armor. The latticework is much less bulky. Unfortunately it is also easily spotted by scanners due to its rarity. Mk I | Mk II | Mk III | Mk IV | Mk V | Mk VI | Shields | 0% | 0% | 1% | 4% | 9% | 12% | 15% | Engines | 0% | 0% | 0% | 3% | 6% | 9% | 12% | Malfunction Chance | 0% | 0% | -1% | -1% | -1% | -2% | -2% | Reduce Crit. Chance | 0% | 1% | 2% | 4% | 6% | 8% | 10% | Reduce Crit. Damage | 0 | 10 | 20 | 30 | 40 | 50 | 60 | Hull Points | +150 | 180 | 210 | 240 | 270 | 300 | 333 | Max Fuel | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Rarity | Rare | Sell Value | 40 points | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Xeortrium Armor - NOM Nanometer-scale Optimization Modules bundle raw materials with single-use nanomachines which uniquely integrate components into a ship. Efficiency and effectiveness are progressively increased, but this irreversible process of meshing items with ships makes upgraded items useless for sale or spare parts. As a result, they are bound to a single captain and AI system and cannot be traded. Rarity | Uncommon+ | Sell Value | $4,000 | |